HAPPY 10th ANNIVERSARY KNACK!
Knack was a launch title for the PS4, Developed by Japan Studio and Directed/written by Mark Cerny an architect of the PS4. The game first released on November 15th 2013 in North America. #knack#knack2#PS4
@DiscoKnack I understand, thank you for telling me. I’m thinking of doing the same for the RelicBoy account. Starting fresh somewhere else might be best, the environment just isn’t working out.
HAPPY 10th ANNIVERSARY KNACK!
Knack was a launch title for the PS4, Developed by Japan Studio and Directed/written by Mark Cerny an architect of the PS4. The game first released on November 15th 2013 in North America. #knack#knack2#PS4
@DiscoKnack Just want to say, I really appreciate you sticking with my account after so long. Especially since I’ve been so inactive, Eva is one of my favourite characters in knack 2 as well! God I wish had more fun facts about her, knack 2 has always been a bit tricky topic research.
@_jesterfester_ I honestly have no clue, but I bet it’s not been kept well. I’ve posted images before of a knack statue made for E3, it got reused for marketing the sequel but it had a tone of pieces missing.
For events playstation had a Knack mascot costume roaming around the booths, It was used for New Yorks PS4 midnight launch, TGS, E3 2014 and later E3 2017 to promote knack 2. #PS4#Playstation
@Genki_JPN So cool to see a historic lineup of Playstation consoles and their respective Sony televisions!
Shame Knack isn't being played on the PS4 tho 🥲
Shuhei Yoshida told the story of how Mark Cerny used his Japanese skills to get his company the first PlayStation dev kit for a US company!
"There’s a funny story. I don’t know if this has been published before. Talking about PlayStation, because we were launching in Japan first, we’d start to sign licensing contracts with publishers and developers and send out dev kits, but only in Japan.
Mark Cerny visited us and asked for a dev kit. I told him, “No, we’re only signing contracts with Japanese developers right now.” He said, “Well, can I become a Japanese developer?” I said, “Sorry, but we only have contracts written in Japanese.” He said, “That’s no problem, give me one.” The next day he came back with his signature on it. Crystal Dynamics, his U.S. company, became the first company with a dev kit.
Later on, he told me what he’d done. He hadn’t consulted with headquarters at all. He just signed the deal himself and came back to my office with it. That caused some problems later on. But that’s how he got the first dev kit for an American company. He could read Japanese, of course. He’d worked for Sega in Japan, working with Yuji Naka to make Sonic the Hedgehog. He was able to take advantage of that."
https://t.co/JKVBDVEZdd
@DiscoKnack Yes the search feature on twitter has been completely ruined, requiring me to constantly use the advanced search option which doesn’t even work half the time. Making archiving specific posts or info a nightmare 😑
I’ve also been considering in moving over to Bluesky. The benefits of less bots and better moderation seems really promising, so if anyone is interested in ‘Relic boy’ migrating over just say!
Merry Christmas knack heads!
Just want to give out an update, my laptops been acting up & crashing for months. It needed servicing as well as a battery replacement, this meant I couldn’t post or make content for a while. It’s fixed now, so I’ll be posting more in the next year!
A Rough showreel for Knack 2 was released to Vimeo on the 4th Oct 2017 by Zach Gillespie, who was a Cinematic Animator for SIE. Working specifically in Motion Capture Cleanup and Key Frame Animation for characters body and face movements.
https://t.co/AcLbdUo5YD