Welcome to The World's Game in #FC27, launching September 25.
Experience a football playground in The Grounds, feel greater control with community-driven gameplay updates, and enjoy all-new features across every mode. Pre-order #FC27 now: https://t.co/z9UfIl9X7M
Doomsday arrives December 18th.
Experience Avengers: Doomsday on bigger, brighter, & more immersive screens. Tickets are now on sale exclusively for Infinity Vision certified theaters: https://t.co/GfzAkVCjDg
Doomsday arrives December 18th.
Experience Avengers: Doomsday on bigger, brighter, & more immersive screens. Tickets are now on sale exclusively for Infinity Vision certified theaters: https://t.co/2HHPv9pj8t
🚨💣 BREAKING: Youri Tielemans to Manchester United, HERE WE GO! 🔴🇧🇪
United activate €41m release clause into Tielemans’ contract at Aston Villa, verbal agreement also with Belgian midfielder.
Andrey Santos done + Tielemans next after Éderson deal called off on Friday. 📈
A PlayStation engineer named Mark Cerny built a chip whose only job is unpacking compressed game files, and it does the work of nine full processor cores at once. That single chip is the reason GTA VI can drop you into Vice City with almost no wait.
The problem it fixes is old. The PS4 used a spinning hard drive that read about 100 megabytes a second. Loading one gigabyte of game world could take 20 seconds, which is why open-world games hid the wait behind elevator rides and slow doors. When Cerny ran the same fast-travel jump in Spider-Man, the PS4 took 15 seconds. The PS5 did it in 0.8 seconds, about 19 times faster.
The number everyone quotes is the storage speed. The PS5 reads raw data at 5.5 gigabytes a second, more than twice as fast as the Xbox Series X. But raw speed was never the hard part. Modern games ship everything squeezed down to save space, so the console has to open that data back up to full size before the game can use it. On a normal computer that unpacking would eat most of the processor. So Cerny gave the PS5 its own unpacking chip running a method called Kraken, and it matches what a CPU would need nine of its cores to do. Once the data is opened back up, the console moves it at 8 to 9 gigabytes a second, and on files that squeeze down well it can briefly hit 22.
The rest of the design exists to stop that flood from breaking everything after it. One chip acts like a traffic director and decides where each piece of data lands in memory. Two more small processors handle the file requests and keep track of the memory. Data comes in so fast that the graphics chip would normally trip over old leftover data sitting in its memory, so Sony added cleanup tools that wipe only the exact spots being replaced and leave the rest alone.
All of it is invisible to the player. A developer just asks for the next stretch of city and it shows up. That is why GTA VI launches November 19, 2026, on PS5 and Xbox Series X only, with nothing for older machines. The game expects a level of storage speed that a hard drive cannot give it, and the loading screen you grew up staring at quietly goes away.