5 days away.
@Salad_Chefs x @rendernetwork - Why Payments for AI Compute Are Going Onchain.
Topic Discussions:
- How onchain payments solve current inefficiencies
- What onchain payments means for Saladโs Chefs (nodes)
- Why self-custody changes the GPU supply equation
Wed, June 25ย | Set your reminder: https://t.co/G4L50W2qdK
We've spent years watching great work get bottlenecked by access to compute.
40% of global GPU capacity sits idle. That's not a shortage problem, it's a distribution problem.
Dispersed offers a the solution - https://t.co/O59lYqrUyb
We went from waiting hours for a single frame to render, to rendering in real time, to generating content in real time.
But the most important thing hasn't changed: the story.
Technology will continue to evolve, but great storytelling will always matter more than the tools used to create it.
.@Salad_Chefs x @rendernetwork are hosting their first joint X Space.
Inside the Road to Integration: Why Compute Payments Are Moving Onchain
We're breaking down why compute payments are moving onchain, and what that means for node operators, builders, and the future of distributed GPU infra.
Wed, June 10 - 1PM PT / 4PM ET
Set a reminder:
https://t.co/G4L50W2Y3i
We love seeing independent creators produce work that can compete on the world stage.
Huge congrats to the @Glitch_Black team on getting selected for an Oscar-qualifying festival with a film rendered on Render Network.
Sunspark has been accepted into the Imaginaria animated film festival in Italy! This is an Oscar-qualifying festival with less than a 3% acceptance rate! Sunspark is a 3D animated film that was rendered on the @rendernetwork#sunsparkmovie#animation#filmfestival#italy
Every major AI company has scraped the internet for training data. And whether they meant to or not, a massive amount of that data came from @Blender forums, tutorials, Stack Overflow, API docs, and open source code given the projectโs 20+ million downloads a year and almost 30 years of history.
The result: LLMs already know 3D largely through the lens of Blender, because it was built in public.
Watch from 25:51 -
New: Submit scenes to Render Network directly from your cloud storage.
Dropbox, Google Drive, and Amazon S3 now supported. Drop your scene file, add a render_config.json, and Render Network handles the rest.
Learn how to set up your cloud storage for job submissions today at: https://t.co/RkV2xvGn3v
Daniel Berkovitz, Chief Product Officer @LTXstudio reflecting on models by taking a high level view:
"At its core, these models are actually like rendering engines. That's what they are."
Watch the World Models talk from 27:50:
Missed the World Models talk featuring Daniel Berkovitz, Chief Product Officer, @LTXStudio and Ben Michel of Asteria at #RenderCon2026?
Here's what was covered:
00:08 - Intro: Why open source video models matter for Render Network
02:13 - LTX's philosophy on open source and building tools for creative professionals
06:01 - Running LTX over a 3D viewport to get a final render
17:22 - Why generative video needs to move past the "slot machine" experience
20:27 - The case for multi-keyframe conditioning
27:53 - Why video models are rendering engines, not prompt interfaces
Full talk:
Blender artists, your render times shouldn't be slowing you down. Render in the cloud with @rendernetwork and get back to creating faster.
Want to learn how to use @Blender Cycles on Render Network?
Check out the RN Knowledge Base to get started: https://t.co/qaGixrs4rt