@IamBlazza Not gonna lie, the only people I see getting hit from snipes are people that genuinely refuse to move. Like, you know her gimmick by now and they still sit there as if they are playing against a Trapper.
@CoffeeQueen_TV@DeadbyDaylight Honestly, I would not mind if there were an accessibility option that enables the lullaby visual when she charges her shot in return for disabling the audio of the charge (so people cant abuse it)
Not for when she already fired though, at this point one can rely on their eyes.
@Heartlessfiend1 I do like everything else though. Her visuals, her voice, her effects, all neat. Just the lack of flicking from PTB and the global beam visibility will be an issue moving forward.
@Heartlessfiend1 I think Judgement will fall into obscurity, because I have already realized that the only time I get snipes to work is when survivors actively refuse to dodge.
I think once people build up the experience how to play against her her killrate will drop off of a cliff.
@worsteve96 Full aura reading honestly. She is like Huntress in that regard, you want maximum info, given you can't run good gen regression anyways because those perks are all bound to hooking someone.
@RGBThighSocks Killer is out for less than 24 hours AND the MMR got hard reset, so now the lobbies are full with bad players.
Of course you get easy snipes on players that dont know what they have to do lol.
@LeesGamingYT I had 3 matches in a row where survivors ran into walls after being hit and then kept running against the wall. I would say the average skill-level is a mess right now
@Chey_ttv I am getting the worst survivors known to man when I play killer now. Genuinely boring, they dont dodge, they run into walls after being hit and they try to crouch hide constantly.
This probably also fucks up the Judgement statistics, ngl.
The MMR reset has given me some of the least experienced survivors recently. Not sure if doing a hard MMR reset on top of the Judgement release is a good idea, it will muddy the water in the statistics because suddenly the players are all much worse on average.
@DeadbyDaylight
@Avenyooth@Judgement_Main because her exiling you makes tunneling/camping you a nonissue as she does not know which statue you will get rescued from and because you get extra elusive after being rescued.
It is a double-edged sword. No good gen regression perks, no offensive DS usage.
@okbaldie I have to be honest, I do not think the design team is actually listening to PTB feedback, otherwise I can not explain the decisions you and your team have taken.
Judgements PTB and the changes that went live are just one example of this.
Have a good day though either way.
@RobinVouz@HensDBD It really was not an overreaction. The feedback from PTB was not that she was too strong, it seemed mostly to be that she feels clunky for controller players and that she trades bad looping-abilities for long range sniping.
@ascended_kiyo@somanotsterben Those were bots. The video depicts a custom lobby, and bots do not dodge the beam of light as they do not have the code function for that (yet).
This entire post of OP as a "proof" of Judgements supposed overpowered nature is based on a false narrative.
@Daddy_Nooottv How is it a disengenuous take? That was clearly the implied intent behind the streamer example comment. It was not about streamers, but about people being excused for not paying attention, which streamers are a subgroup of.
The Exile changes are inconsequential.
@RandomBiggz I do not think Judgement has an accessibility issue to begin with. The beam has directional audio, the beam can be seen through walls, you see the aiming beam before the beam gets fired and you know when it will come because like with Vecna, Judgement players use it asap off cd.
@DustBunnyDHCP it is even worse, that is a custom match bot lobby. The poster even admitted that. Bots are not even coded to react to Judgements beam snipes, they just ignore it. No real player reacts like this, PTB people dodge it like they did with Vecna.