Might be worth spending the EX for this grab combo? Damage is good and it goes from corner to corner. You only build a full bar of meter if you connect an attack before the grab. HK kara MP sphere so the RH tackle doesn't swap sides killing the charge for the second tackle.
After the aegis settles Hugo will eat the full aegis if he tries to jump or press any button other than cr LP/MP. However, there are no strong combo conversions off of overheads, throws, or sweep and placing from walk is very difficult because the window is only 2 pixels wide.
Just an idea...seems kind of weak lolol. Delaying the 2nd quarter circle input allows you to react to SA1 with EX aegis. This idea is brought to you in part by @nowbandnyc for being so good at mixing up Akuma's wake up options hahaha
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@TheJazzyCircuit@ArcadePosting
My way of testing this is crude so correct me if I'm wrong, but it seems if you have the pixel distance for a LP aegis spacing you can add +69 pixels to get your MP aegis spacing, and +84 pixels to that number to get your HP aegis spacing.
@Joyuz3 It's fairly new so there isn't much outside of Cartolas' blog post explaining the concept. I think taking his ideas and using them to create new, powerful, and restrictive aegis spacings vs the whole cast is the way forward with Urien. I'll send you the link to the blog.
@Joyuz3 Sorry to go on a rant. I was just going to agree with you because I use TTC vs the whole cast, however I felt the need to explain that it's because I'm usually trying to place aegis from a very specific spacing and I can't rely on a setup to get me there 100% of the time.