Not sure why but have been scared to share too much of what I am working on. Time push past that and start. Here is an old clip but it does a good job of letting you all know whats coming :)
@chaitan38504905 Hey I have put it on hold for another project. I really burnt myself out jumping right from the first to the second one. Started a small project to take a break and that project turned into something really cool and I just never stopped.
I want to come back to it though
Really good friend of Mine just launched his indie game! Its a super cool project. His wife hand sculpted everything out of clay and they scanned it into 3d. So proud of them.
https://t.co/VCEjxvWrmL
@thomasbrushdev Expectations vs reality! Its a tough battle to show exactly what the game is without spoilers.
Hyping up the right things, then delivering on that promise. Its easy to construct your own hopes/dreams for a game. We need to do our bust to keep that aligned with reality
trying to get some movement in the fur when its moving. Surprised its going so well so far. Was one of those "This might just be crazy enough to work" sorta plans.
that said I'm guessing this is gonna get compressed to hell haha.
@AngelG326 Working on this has made me super happy so I want to start sharing more of it soon. It’s pretty early so definitely lacking big chunks of content so it will feel teaser-y for a bit probably
@ChairGTables It makes me sad this is happening, I wish I knew what I could do to help protect people from the scam. They took all of this from the steam page 😞
@InspireTheGame_ Every once and a while I wonder about breaking off the sidescroller side of things, but then I remember I am only one person haha. I am glad it gives off those vibes though. I do want it to feel larger than a simple side scroller
Trying to add a bit more of an stylized look, without loosing the feeling of realism. (at least that is the goal) Reworked the lighting some and made a bunch of new trees
Been working on my foliage a and colors a ton lately. Really excited with how this is feeling. These are all wildly more efficient then my older stuff. So more of them and more dynamic wind is possible <3
#songofiron
@DMeville Most responses have hit the key points, one to add is depth of the fog. Your example is a single card vs a volume and is tuned for daytime light and is working only as the surface. Lowering the density but adding cards “should” start to look more accurate