From the very start of Nyra, I wanted to give players the option not only to kill but also to save the keepers. Removing their curse will free them.
For me making the game I get to make fun moments like this. (these are special moments so I wont share many)
Resting with Rama. A shot added to the trailer to show there will be locations around the world where Nyra and Rama can take a little break. You'll have to explore to find them all.
#NyraandtheGardenofMoros : jusqu’où iras-tu pour sauver le monde ? Dans cette aventure poétique en monde ouvert, grimpe sur des géants et choisis entre les détruire ou les purifier. Un projet solo de Joe Winter, sous le nom @RestingRelic .
🔗 https://t.co/mGpT54tFod
Few screen shots from the new trailer all showing off new game elements. Finally releasing the trailer was such a relief! Lots of work went into it and its nice to finally be out in the open!
Tomorrow my first trailer will premier at the @indieexchange fall showcase! Until then Lets have a little throwback Thursday! Nyra has come a long way!
Starting TOMORROW!! 🤯
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Getting good Ai navigation, especially on a companion Ai is critical. Here is a look at some of the basics I am using. Lots more to come on this is a big topic.
@DMeisam3 the NPC's Navigation system = The ai's navigation system. The ai is the wolf the navigation is the pathfinding. I am not saying the the pathing is AI.
@DMeisam3 it is "ai" navigation games for all time have called characters like this ai as a catch all term. I'm not saying this is using (new)ai to navigate. We agree on your point, you're assuming I don't understand but I do.