I love playing @retro_bowl and I'm excited to offer this to the community.
With iOS 14, you can now rep your team's colors on your home screen with a *customized* Retro Bowl icon.
https://t.co/IW4RU86J6R
๐ thread ๐
I love playing @retro_bowl and I'm excited to offer this to the community.
With iOS 14, you can now rep your team's colors on your home screen with a *customized* Retro Bowl icon.
https://t.co/IW4RU86J6R
๐ thread ๐
Listen up, Retro Bowl Coaches, I'm looking for anonymous honesty!
The game is set to display lower star free agents based on the difficulty level. I just tested it again, and going from Extreme to a refresh in Easy showed 10 of the 18 free agents higher and 8 being the same.
New Beta is out, and several fixes are fortunately included.
Appreciate Simon's editorial use of "unnecessary" about the hit to energy in Extreme mode ๐. I would have used "Brutal" or "Bewildering" - and I'm glad he heard all of us!
Bye-bye to the 5th down CPU plays too!
What if instead of AI playing differently based on difficulty level...
Easy: Player traits can be maxed to 10/10.
Medium: Player traits capped to 8/10.
Hard: Player traits capped to 6/10.
Extreme: Player traits capped to 4/10.
For your team only. Doesn't apply to opponents.
I don't like feeling like the work I've put in leveling players is not being rewarded.
Granted, I'm playing on Extreme
Tough to find balance between the two (player feeling powerful/rewarded and playing on max difficulty).
Just played a few games on the new Beta, on Extreme.
I agree with this. My players catch and are immediately tackled without the opportunity to swipe (a skill). Rarely is a tackle broken.
I did find limited success by "double juking" in the same direction to dodge some tackles.
The ability for defenders to tackle you is much greater. Feels like they have a longer "reach" and you have less time to react.
@rutgersrb@retro_bowl Even if your player is moving up or down in a juke, the diving defender will stop him in his tracks. Not many ball carriers will make it out of bounds as easily as before.
On these two plays, first dive tackle missed but slowed my player down. Second play, dive stopped him cold.
@SpringbokRetro Probably a bug.
These "tackles" are likely just randomly generated numbers anyways. The game is not simulating every play and tracking all stats.