Just finished implementing a quest system! 🧟♂️
Handled zombie tracking, real-time counting, and a satisfying 'Quest Complete' UI popup.
What do you think?
#gamedev#indiedev
I’m spending 10 minutes a day trying to learn Godot.
I’m pretty solid with Unity, but lately, I’ve got major FOMO watching people work their magic in Godot.
@The_Wolf_Around Thanks for the detailed feedback! Glad you liked the slower punch.
Good point about the left foot—balancing with a huge sword is tricky.
I'll tweak the footwork and see how it looks!
@The_Wolf_Around Haha, thanks for the honest feedback!
That’s actually a great point.
I might consider using this for an enemy or a boss character instead. Appreciate the support! 👊
For those wondering why I’ve been making all these PS1-style low-poly characters...
Yeah… I might be cooking up a retro horror game by Godot engine.
👀
Prepare to get jump-scared by crunchy polygons soon.