3. As the development goes on I will make some YouTube (probably) Dev log on the status, a discord server for everyone who wants to join, and post here on Twitter (at least once a week).
2. It will be develop in Unreal Engine 5 as a "retro FPS" but in a modern visual style (not sure if I'm gonna use some shader for old look) with linear levels, different worlds, weapons and a complete lore.
The production art categories for the Grand Space Opera: Light Age Challenge are open for you to register and start your submission!
Learn more here > https://t.co/riN7L7djuy
#ArtStationChallenge#GrandSpaceOpera
After seeing a concept of a speeder on Artstation I decided to replicate it with my own texturing style. There are few more parts missing like a turret on the front.
#gamedev#gamedevelopment#indiedev#IndieGameDev
We are not dead! The development is still in progress but we had to take a summer-break. Everything is in line with our roadmap and soon we are gonna give you more info and access to a board where you can find all the stages!
#gamedev#gamedevelopment#indiedev#IndieGameDev
@The_Hyruler@GameTxtures Just take a look at the rendere inside marmoset, it's the light that cause this effect. The cuts are facing the right way, thanks for this btw
@CreativeBuilds Would be great if all the software could implement something like live link where with a single click you can preview your model in real time inside the engine..this will save so much time instead of export/import every time your model