@iTrap4TheHokage Budgets in the hundreds of millions with dev time reaching the better part of a decade are the reasons for $80 games. $80 bucks means the entire population of Eurasia doesn’t have to buy the game for it to be profitable.
@michaelbomb_ She does that attack during like the last 2 minutes of the fight. She has no aura because that’s not what the fight is about. She doesn’t need aura, that would go against the main appeal of the boss fight.
@ShankMods On PC, if valve removed my license to play Skyrim or something and removed it from store fronts, I am 1 magnet link away from accessing that game again, AND valve can’t brick my PC for doing so.
@ShankMods On PC the user holds more power. There’s an extra layer between the consumer and the company. If PlayStation wanted to, they could remove your license to play a game or even view it in the store. Your recourse would effectively be nothing since they control hardware AND software.
@MallowTheQueen I think every asset used for forges are still in the game. The drones the boxes the arenas the batteries the bosses. I think the only one not in the game is the actual forge itself.
There's the obvs issues at launch, but they fucking fumbled everything else going forward as well. Like CoO had little to no content and everything was dripfed. The infinite forest was perfectly optimized to be fucking useless.
Looking back at a bunch of old Datto "State of the game" esque videos, they really fucking fumbled Destiny 2. Like when the game was at it's peak player count wise (and prob financially) the game was so fucking atrocious.
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended.
That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
@Ifues1 The game is the primary mechanism in which we interact with UT/DR. Gaster despite being a character within UT/DR exists outside the game and has some modicum of control in said games. The extent of which is unknown, why would he let us press Z on him a couple times?
@punished_cobalt@LukeCB14 As a consumer you either don't really care enough to know how their dev pipeline works, or you know that there was no way they were going to upend how they made games for no reason. Once Starfield was announced, there was no reason to expect ES6 until way after SF launched.