@Ulfhedrengr Alignment for D&D is all but gone, which is weird because it used to be important for magic that tangibly functions with creatures/powers of certain/other alignments. Alignment is now an attitude or perspective, I guess to spare people’s characters being morally labeled?
@TerfinUSAParody I’ve seen this rhetoric before.
“You are here because the outside world rejects you. This is your family. I am your father.”
It was creepy and manipulative then. It’s just as sinister now.
@ianmiles He’s gotten more unhinged some how because lord that was just laced with contempt & arrogance. That was more a pep talk to himself in the mirror to keep his delusion going than it was a message for any one follower.
@ForestedDepth @HODAGRPG Agreeing with you. History is a great source of inspiration.
Yes, those who wish to insert their warped perspective in their games can & will, but we shouldn’t let their choices deter the rest of us from enriching our games by drawing from the rich tapestry of our own past.
@Manwar_Speaks The cynic in me wants to say the removal of alignment is a symptom of a portion of the audience not wanting to be morally constrained and act in any manner they please, without judgement or labels.
@macarthur_dd8 I feel Paizo’s move away from having alignment makes sense as alignment has been a long-standing fixture of D&D from which PF is of course a derivative of. But over time, to differentiate PF from D&D, I can see them continuing to leave certain mechanics & terminology behind.
@LeslieCourtne14 Why are are these developers getting rid of alignment? Because it isn’t as nuanced as the real world, despite the games being set in an archetypal fantasy world where good and evil are cosmic energies that physically manifest themselves in the material?
@ForestedDepth I couldn’t kill a player’s character when they couldn’t make it to a game. That’s not right. The character’s death should be a reward for the player’s stupidity and they can’t be stupid if they aren’t there because they have work or something.
@FightGuyStudio@Yandoboxe Orcs are on that same slop I feel. Over time, as their availability to players has become more prevalent, their features have softened. In AD&D 2e they out of bounds for the most part & were a vibrant green, hunched back, pig headed monster-man. They look far more “human” now.
@ConflictdSwitch@FightGuyStudio To understand, many of the older editions of D&D for the more powerful necromantic spells had the “evil” descriptor, meaning the spell itself tapped into a tangle energy of evil making the very act of casting such a spell a poisoning & corrupting process.
@thegelatcube@FightGuyStudio Exactly! Good and Evil, in the realm of D&D, are tangle powers that manifest in physical form and move beyond the concept of mere perspective. Most evil entities like Mindflayers & such malevolently act upon understandable base roots & desires without consideration for others.
@FightGuyStudio In an archetypal fantasy adventure powerful villainous entities will use extreme measures of control to convert a chosen populace into the tools they use to ruin the work of benevolent powers. WotC seems to be afraid to acknowledge this except in case of more alien creatures.
@TheBasicExpert1 Agreed. I mean, have enough combats, and everyone will get to shine. I just which my monster selection was better. I think 5e’s monsters are fairly weak.
@CritsAndCrochet The cultist spell caster who received the damage liters continued to turn pages in his spell book, unaware for a few seconds that he had even been slain.
@CritsAndCrochet To date for most damage in a single hit, the party rogue from the last game I ran dealt a critical hit for 127 points of damage. I’m almost certain rogues can deal damage.
@Manwar_Speaks@BoundingComics The location in which my current game I’m running in, was settled by tribes of elves & men who intermingled. The region is ruled by half-elves. What do I do with this setting I’ve put so much time into when comes to making characters in it?