@SebMcKinnon You're getting a bizarre amount of toxic replies to your very reasonable concern lol. I hope you're not letting it get to you. Some of these comments are shocking. Love your work.
Hytale is not an entrepreneur's project; it's a game dev project. Profits mean you can weather the bad times and make future investments without needing loans or investors' money that takes control over the years. Or worse for the players, go IPO. In the gaming industry, it's critical. Look at great games out there like Stardew and others, fantastic profitable businesses, no corporate crap getting in the way for the sake of the "entrepreneurial mindset" that you are talking about here.
I would rather have a profitable company with a good game and team than a high-rev, 3000+-person company that is always burning cash and min/maxing everything, at the expense of players.
All Hytale usernames are now LOCKED!
As long as you paid for the game and the username doesn't violate basic rules, such as profanity or use to actively extort/impersonate/sell. And to be clear about impersonation, as in, literally going around pretending to be another person for the purpose of entertainment or fraud. If a random celebrity happens to have the same username, you are fine. There are too many YouTubers globally to keep track of.
If a YouTuber or streamer wants a specific username that is already taken, they cannot claim it. We may email the original user to request it; if they don't respond or decline, they keep their username.
I'm really curious what the modding tools look like, that allow for this. Visual scripting isn't a thing yet, right? I wonder if this level of modification will be accessible to non-programmer plebs like myself. Looks amazing.
It's a really interesting story, and obviously worked out for the game, but I've personally always been interested in what it would be like if Minecraft actually had art direction. An intentional style. For me, that's why Hytale is so exciting, conceptually.
I think people forget (or don't know) that Minecraft didn't have an artist on the project when it was created. It literally didn't have "art direction". It was programmer art. Placeholder work that stuck and created the "Minecraft look". (1/4)
Creo que no hay imagen más perfecta para diferenciar la dirección artística tan diferente entre #Hytale y Minecraft.
Son juegos del mismo genero voxel, ambos con identidad propia, ambos con pros y contras y ambos muy diferentes.
Minecraft, in a way, got reeeeally lucky that the simple dev art matched really well with the charming, simple gameplay, and the open-ended creativity. What should have just been placeholder work just became Minecraft.
In today’s exciting new blog post, Dan and Amber dive deep into the future of Hytale’s world generation!
Discover the incredible new features, capabilities, and potential for both our players and creators. Screenshots, videos and more!
https://t.co/CzUCEpeHB1
In today’s blog post, Thomas Frick gives an in-depth introduction on creating models in Hytale. ⚙️
Everything you need to know to start making models in Hytale - including our Blockbench plugin, video tutorials, and MUCH more! #Hytale
https://t.co/S91Kk1izaR
A blank character model we could practice on, that's ready to go in Blockbench, could be a really cool Christmas gift... 👀
(I'm getting the Hytale itch again...)