@Thisismypcy @MarkYetter It's basically the baseline speed of the actual basic attack animation (not attack speed). This was sent to designers internally, so the messaging isn't totally clear, sorry. Her basic attacks should feel much snappier and smoother now.
@dimondz4dayz@MarkYetter It's basically the baseline speed of the actual basic attack animation (not attack speed). This was sent to designers internally, so the messaging isn't totally clear, sorry. Her basic attacks should feel much snappier and smoother now.
@belovini3@MarkYetter@JumaraloHexCore This change does improve her basic attack! The attack delay and missile speed changes should be a very noticeable feel improvement.
@Sk4rLoL @EeliAsser What? The second value is higher elo. We balance around all audiences. Shaco was overpowered everywhere. We buffed him a lot in 9.20, then nerfed him a little (he went up about 3% 9.20, then down 1% 9.21, in high elo).
@Sk4rLoL @EeliAsser Day 0 winrates should be taken with a grain of salt, but our internal data is still more accurate. Currently showing him at 51.9% winrate in average MMR (28K games), 52.6% in plat+ (3K games). ๐
@GodDerpes_Leona @Rovient Conqueror still heals, but post-mitigation (not skewed against tanks). Aftershock base resists cut about in half (along w/ cd), scalings up from 0.5 > 0.8 bonus resists, and max health scaling on damage replaced with a higher value as bonus health scaling (also better for tanks).
Thanks for the games to everyone who got to play, and for hanging out in the stream even if you didn't. Had a lot of fun chatting with players and answering questions. Have a great rest of #League10!
Play League with the (in)famous balance team! Happy 10th birthday to League of Legends #League10 Signup: https://t.co/NW9Y72cyen Stream: https://t.co/0HHUFP6D2L
We'll be alternating higher ranked games and lower ranked w/ Twitch chat picking our champs/roles so everyone can play
@Pinkwardlol@chaseshaco The "mains-only" argument is most true for Yasuo and Riven, but I think it should be clear why we don't privilege this sort of champion with a 57% winrate.
@Pinkwardlol Compensating support defeats the purpose. Both solo lane and support build AP, so it doesn't differentiate effectively. This is an unfortunate tradeoff of a champion having 4 different builds/rolesโthey can't be balanced completely separately from each other.
@CroC_nZk @Pinkwardlol I think the level 3 timing verges on unreasonable for such a strong ganker, and this specific strength is likely to contribute a lot of banrate for relatively little overall power. I want you to be able to play your champion.
@Pinkwardlol What I can say is that lane Shaco is much more powerful than it was last patch, and it will likely remain much more powerful than it was last patch after this nerf.
@Pinkwardlol To be 100% real here, we aren't going to have a solution that makes every playstyle of Shaco happy, especially because nerfs almost never make anyone happy. Shaco has an unusual # different playstyle options, and any change to one of them will affect some others.
@16MBF80 @MarkYetter Hi, yes. Lane Shaco (especially support) is as or more winning than jungle right now. This is meant to be a small tap to jungle Shaco (focused on the time to level 3) and a more meaningful nerf to support specifically, which is significantly overperforming.