I see it's hung up on this spin right now, easy fix it probably just switched the value of pack it was attempting to buy in the middle of sending out the tx.
Adding fallbacks so that doesn't happen again.
Slight UI update pushed.
Made it so the spinner is always showing just ambiently moving while the fees accumulate on the progress bar.
Next update is going to be the win percentage checker.
$RIPPED
Next goal is getting the animations between cycles and on the spinner a little cleaner.
I did see one of the photos for one of the cards didn't load in so addressing that too.
Let's keep ripping.
Win checker has been added!
I saw someone suggest it show your percentage of winning as well based on your holding size, happy to add that too.
$RIPPED
Another couple of rips are in, last one hit big on a $50 pack!
Also, adding a "win check" function so you can input your wallet address on the site and see if you've won anything yet.
Having fun working on this.
Another couple of rips are in, last one hit big on a $50 pack!
Also, adding a "win check" function so you can input your wallet address on the site and see if you've won anything yet.
Having fun working on this.
Since we're doing lots of rips now, going to add a separate "collection" page showing every rip and have the 5 most recent ones on the home page.
$RIPPED
I also noticed it kept edging a bit on the rips when volume spiked up right before it hit the targets.
Just changed what pack value is determined by what volume level now so that we can have more rips more often.
Just keeping you guys updated as I work.
Changing the variable for what value pack we are aiming for from 1h volume to 5 minute volume, that way we don't have any slow periods with no rips.
Just keeping you guys updated as I work.
Changing the variable for what value pack we are aiming for from 1h volume to 5 minute volume, that way we don't have any slow periods with no rips.