yo, comin at you with a Midnight Giveaway!
this GLOBAL EPIC KEY comes with BETA ACCESS that starts Tuesday Nov 11th! ๐ก #WoW_Partner
to enter:
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๐ฌ comment with BETA
#b3d shader based welding. Bevel shader mainly, and some ao to mask stuff. Nodes for the simple orange in ๐งตif not for welds maybe just to learn some normal mixing.
Human Hair Reconstruction with Strand-Aligned 3D Gaussians
Contributions (cited):
โ We propose a new 3D line lifting scheme that uses a modified 3DGS reconstruction technique to lift 2D orientation maps into a 3D field while also providing refinement of the camera parameters;
โ We introduce a dual representation of hair strand polylines and 3D Gaussians to achieve differentiable rasterization of hair strands and leverage photometric constraints for strand-based hair reconstruction;
โ Based on these components, we propose a coarse-to-fine optimization method for prior-guided hair reconstruction that leverages both latent and explicit representations of the hairstyle.
A thread on how I animated a lil crabby sandworm entirely in code!
Firstly in Blender I made some simple low-poly body pieces. The blinking eye is achieved by offsetting UVs, it's a technique I use a lot