It’s safe to say that a
Lot of players are worried about the problems and bugs while probably not getting the aid in fixing them if needed. Destiny 2, it has come to this. I’ll play till the servers go out!
About the Bug Bar…
Is it just me, or does it feel deeply concerning that Sony is reportedly ending all bug-fix support for Destiny 2?
It’s one thing to stop developing new content. It’s another thing entirely to stop maintaining the game.
Many games continue receiving bug fixes and stability patches years; even decades after release.
Think Minecraft, Warframe, GTA Online, and No Man’s Sky.
Players may understand the end of expansions, but they should still expect a stable, functional experience.
Ending hotfixes and patches feels less like winding down support and more like abandoning the franchise altogether.
And let’s be honest: this isn’t a matter of resources. PlayStation generated roughly $35 billion in revenue during fiscal year 2025. Are we really supposed to believe a company of that size can’t dedicate a small team to critical bug fixes?
What’s even harder to justify is that Destiny 2 and its expansions are still being sold. Eververse isn’t shutting down. Microtransactions aren’t going away. If players are still being asked to spend money on the game, Sony should continue supporting the product they’re selling.
Guardians deserve a stable Destiny 2 experience. The decision to stop making future expansions does not eliminate the responsibility to fix broken systems, bugs, and issues that impact the game.
Renegades launched in December 2025. The final content update arrived on June 9. Stopping hotfixes barely months later makes no sense.
If Destiny 2 is going to remain online, remain monetized, and remain available for purchase, then it should remain supported.
Keep Destiny 2 stable. Keep bug fixes coming. Let Guardians continue enjoying the game we’ve invested in for years.
@PlayStation@Bungie@hermenhulst
If Bungie had invested more resources into Destiny, the game would be bigger.
If Bungie had prioritized overdelivery, more players would have returned.
If Bungie had preserved its campaigns instead of vaulting content, the story would be better.
If Bungie had supported PvP with more maps, Crucible would be thriving.
If Bungie leadership had prioritized the franchise’s long-term future, Destiny 3 would already be in development.
If Sony leadership had made smarter decisions, we wouldn’t be facing what is Destiny’s final live service chapter.
Destiny deserved more.
The fans deserved more.
The developers deserved more.
But I’m not leaving.
I’ll keep playing. I’ll keep fighting for this franchise. I’ll keep advocating for Destiny’s future.
I will stay loud. I will stay committed.
Guardians make their own fate.
#WeWantDestiny3
Marathon is a TEAM game. Use YOUR MIC!
🔃 Repost to spread awareness to runners who don't use their mic 💀
🎙️Show us your current Mic Below, $10 or not! 😉
We've seen your feedback about the increased range at which you can hear other players in combat and are closely monitoring how it affects your runs. We recognize that this was an overcorrection and will pull things back in a way that maintains your ability to hear each other's actions, but not at a distance that feels excessive. We're still aligning on how to ensure the best player experience, and will deploy changes in an upcoming update.
@DestinyTheGame What is this nonsense! Bungie this isn’t not even throwing us a bone, this is just sad. I not feeling this one. I wish you guys can come with something else and we know it’s because all attention is on marathon, which I love but d2 was first!
This Week in Destiny:
📷 Our next Community Challenge: Postcards from the Frontier
🔫 Suros Foundry weapons are overcharged
☀️ Trials of Osiris returns tomorrow with the Corundum Hammer Hand Cannon
🎖️ Guardian Games returns on March 24
📰 https://t.co/mWd4gYdvev