Gathering & initial crafting gameplay loops actually in. Just gathered some sticks and a deer hide to make a lean-to. Hunting, fishing, and farming leaderboards broooo #gamedevelopment!
Couple schizo menu iterations. Plant ID minigame was really cool. Was like a stepwise 'does it have palmate leaf pattern' and I could 'make a surmission' on which plant it was to progress the skill and log in my encyclopedia. Pretty dope #gamedev
Hell ya John White and this grainy sawgrass is back in the game. Added a lightweight green spiky grass claudey ripped from scratch. Other grasses had me sub 100 frames at any render distance over like 12 feet. Frustum culling up next
Finally some discernable progress. I've been trapped in optimization hell for a month. Starting to see a horizon no pun intended. Gameplay loop ??❌ Ecology & floral schizo-obsession?? ✅ #roanoke#threejs
Sent my old chariot on a ralph loop all night. Got 80 commits and data ports from the old Rust directory. Seeing perks, faction stuff and the mostly jotted story corpus has me geeking. In a good way. Games broken though i'm getting 1fps #claude
Finally scaling up the isolated biome. Hopefully soon have infinite game, untouched Atlantic Coast of North America behind the Great Dither Wall for all to explore. #roanoke
Toying with dither fog culling render distance back. My one chunk was actually 2000x2000 tiles and I think I thought it was 16. So before I scale out 16x, I scaled every object down. about 5 fold #3drender#indiedev
Max'd out my claude max plan for #vibejam. Combat's a little iffy. 20 days left? I'm going to put @gangreenstudio on the map. And then getting back to @RoanokeGame
Introducing json-render
AI-generated UI. Deterministic output.
1. Define your component catalog
2. AI steams JSON
3. Render interactive UI
Let users prompt dashboards, widgets and apps - safely constrained to components and actions you define
Custom water for the old girl. I feel like I accidentally one shotted inland and lake water appearance. This is more of a choppier sea version but lakes are like solved with this many sliders. Ocean is still a bitch trying to get crashing and receding waves. #threejs
Breaking it down.. Thinking. Substance is growing. How do I keep the basics enjoyable. How far from an actual gameplay loop. Base building. Factions. Marketplace. They all need woven in. Going to be a dance...