๐งต 1/16 - Infinity Rising: 2025 Year in Review
2025 was a year of relentless execution. We shipped @InfinityRisingX continuously, kept the game live 24/7, and proved that our community-run node network could handle it. ๐ฎ
We're proud of what the team delivered - and equally honest about the mountain of work ahead in 2026.
The Big Moves
Epic Games & Steam Listings
Getting listed on Epic Games Store and Steam wasn't just a checkbox. It signals we're serious about mainstream adoption. These platforms matter for discovery, credibility, and long-term growth. Two years ago, this felt distant. Now it's real.
Full Article here .. read on for the X version..
https://t.co/v7dCBK9t9G
What's left is mostly what was always the real job: deciding what's worth doing, and owning the result. For a long time, doing the work and judging it were bundled together, so we treated the doing as the job. Strip the execution away and what remains is taste, judgement, accountability, and the relationships that make people trust you. Someone still has to say "this, not that" and stand behind it when it goes wrong.
The uncomfortable bit is that a lot of people built their sense of worth on the doing: the craft, the flow state, the satisfaction of getting something finished. That loss is real, and I don't think "you'll move up to strategy" fully answers it. Not everyone wants to be a manager of agents, and a job that's all judgement and no making can feel hollow.
My guess is the doing doesn't disappear. It just stops being compulsory, so it becomes something people choose for its own sake, the way people still hand-build furniture or write code for fun.
So maybe the question underneath is this: when the doing is optional, which parts would you still choose to do?
As the day to day office desk job evolves, one of the questions I keep asking myself about the effect of AI is ..
Whats left when even the doing has gone?
As the day to day office desk job evolves, one of the questions I keep asking myself about the effect of AI is ..
Whats left when even the doing has gone?
Yes, streaming also uses the Graphics Card so it's tough to stream and play at the same time. We are optimizing all the time and for a PreAlpha game the performance it's pretty good. and there are options to change the settings.
A lot of studios do the majority of the optimization during the Beta stage, just before launch and after the game reaches the "feature complete" status.
However, we have been available to play 24/7 for over 2 years so we have ongoing optimization across the entire development lifecycle to prevent major technical debt. Stick with us - "you're here early that's good.."
Thanks for everyone who joined me in game to make sure I didn't get too lost.
I played a little after the stream and the performance was significantly better.
@NotABot also got me through to getting my apartment.
I know I also saw @ciscole in there as well.
Cheers All.
I would assume it was the unreliability of laser discs for gaming. They weren't really built to skip backwards and forwards like a game required and they often broke down which cost money to maintain and lost gameplay. revenue Way ahead of their time. I'll never forget the first time I saw a gold laser disc
@RobGreig3 Dragon's Lair was an incredible visual feast. I sometimes wonder why the laserdisc was only a fad... seemed to have way more potential also considering how early it hit the market.
Dragon's Lair for me was just impossible, only decades later did I realise how it was built, how much it cost to make, how many endings it had and how many times it broke in the arcade. It really was amazing futuristic laser disc art and technology. However it was just an impossible game to play and the most expensive game in the arcade at a ยฃ1 a go for about 10 seconds. On the flip side, I used to complete Double Dragon almost every time with just loose change. DD is still a sought out arcade game when I hit the seaside - Dragon's Lair I just smile at and walk past.
What's a game that was insanely hard (borderline impossible) but you went back to it and tried over and over again?
My arch-nemesis was Ghosts 'n Goblins. We played the absolute crap out of it, and it was incredibly unforgiving.
What was your love/hate-relationship game?
You're like the Terminator but those Drones are tough! You're either gonna need a bigger gun or a few more Terminators to help! Mesmerising stuff.. ๐ฎ
It wasn't easy (for me) but I was able to finish the Halloween quest in @InfinityRisingX to claim my bunny mask, this is gonna be a rare piece, get in and play and get yours! So fun and creative! Don't sleep on this game, it's going places!
I think there will be people that take advantage of AI for their industry, there will be new people enter an industry via AI with no knowledge and build a new career and/or learn a new skill, there will be those who dabble and then move onto something else and those that genuinely can't or won't adapt to AI (and maybe they don't need to). Business and life is cut throat, sometimes we have to adapt or get left behind. AI is a very broad subject and can be daunting. For me, AI is another chapter in my career and it has enhanced my work like I couldn't have imaged a few years ago.
@RobGreig3 My worry is for those growing up with AI though, once people like yourself are out of the game... Will they have the dedication to learn like you did, so they can guide AI??? Or will the ease of the tool stifle their drive to learn the hard way??? ๐ค๐คทโโ๏ธ
Web3 gaming gets written off a lot, but there are teams out here shipping week after week!
Here are games with solid teams that keep building and are genuinely worth supporting!
Yes this is a long list of games!
๐งต๐
the power of the community and willing to help has always amazed me.. and also frustrated, so many rabbit holes (nothing has changed AI still does this)
@RobGreig3 Stack Overflow. A stranger answered my C++ template error in 20 minutes after I'd spent a weekend on it. That's when I stopped treating debugging as a solo sport.
I started programming when I was 12. Over 40 years later, I've watched the way we learn change completely.
First it was the ZX Spectrum and weekly magazines. You'd spend hours typing in pages of code line by line, then hunt down the one typo that stopped it running. Then there were the POKEs that gave you infinite lives, and that's how you found out games were just code you could change. If the answer wasn't in the magazine, you worked it out yourself, or you didn't work it out at all.
Then Google came along and suddenly the whole world's knowledge was a search away. Then Experts Exchange, then Stack Overflow, where you could ask a real person and get an answer from someone who'd hit the same wall.
Then came LLMs. Instead of searching for an answer, you could talk through the problem. And now there's vibe coding, where you describe what you want and watch it get built.
Every time, someone said developers would lose their skills. "Nobody will know how to really code anymore."
They were wrong every time.
Every one of those tools made good developers better. Years of debugging, architecture decisions and late nights fixing other people's code is exactly what lets you spot when the AI is confidently wrong. You know what to ask for and what good looks like, and you can steer it when it drifts.
Experienced devs didn't get left behind by AI. We were in the best position to take advantage of it.
But here's the question nobody's asking: what happens when we're all hooked and the subscriptions get too expensive? Who fixes the code then? The developers who never stopped understanding it. AI is a power tool, not a replacement for knowing what you're building.
The tools change. The thinking doesn't.
What was your first "how did I ever live without this" moment? ๐
0.4.7 โ TO THE CLOUDS: PART III | Director's Cut
The full release recap is here, and it's a must-watch!
Check out what's new, then help us spread the word! Drop a comment, hit like, and share the video to get more eyes on Infinity Rising.
Every bit of support helps us reach new players and grow the community. Let's get this one moving!
๐ฌ https://t.co/z6RxYQa5KS
0.4.7 โ TO THE CLOUDS: PART III | Director's Cut
The full release recap is here, and it's a must-watch!
Check out what's new, then help us spread the word! Drop a comment, hit like, and share the video to get more eyes on Infinity Rising.
Every bit of support helps us reach new players and grow the community. Let's get this one moving!
๐ฌ https://t.co/z6RxYQa5KS
We all like to think we are early. Back in the 90s at University I was writing neural networks and self learning algorithms. Artificial Intelligence has been around since at least the 70s. How early are we all really? ๐งฎ