My personal blog, and its first post, are fully finished!
I tried to keep a minimalistic retro look. I think it looks pretty cool :)
https://t.co/evX6xcH12B
crazy what like 200 lines of code can get you sometimes :)
i still have lots of improvements to make to this raytracer, but im happy with the type of images i can generate already
considering moving my blog and future repositories to codeberg.
supporting an open-source nonprofit sounds better than using a microslop owned product.
a master's degree is supposed to mean you contributed in some novel way to your field of study
in real life, it very often means you decided to spent 2 extra years doing nothing instead of working :/
i really don't see the appeal of a "gpu-only" machine. gpus work great as dedicated hardware for when you need to run parallel code at very high speeds.
wasting gpu capacity on routine os operations seems like a total waste.
Usually I would expect this to be lame. But the first thing that jumps to my mind when I see this is, "A PC that boots straight to the GPU and has no CPU." Which I would be totally there for.
https://t.co/mllBolJIem
senior dev at my team spent 2 weeks vibe coding a unity multiplayer template project.
it's broken and barely works. he doesnt understand any of it. he has 20 years of experience. he earns 3x my salary.
@pikuma This year I've read "Game programming patterns" (goated) and a portuguese graphics programming book. Both were neat and taught me some stuff.
I'm now reading the art of doing science and engineering. To read is to learn :D
just spent 50 minutes in a call where we were testing this. it was a loop of shit breaking and him saying
"this doesnt work... i dont understand why?"
my brother in christ. you implemented this system from scratch yourself. read your own code.
senior dev at my team spent 2 weeks vibe coding a unity multiplayer template project.
it's broken and barely works. he doesnt understand any of it. he has 20 years of experience. he earns 3x my salary.
Everyone's too busy forcing UE5 to look like a 1998 engine. What they could do instead is just make 1998 engines, which were routinely created by teams of 1-2 people. Use OpenGL 1.2, people, it's still available, and your games will run at 5 trillion FPS while looking authentic.