Outrun 2006 + Modern controls shouldn't require vJoy and a pile of external tools, So I built Multi Input. Then I went down the FFB rabbit hole and built HYP36Rforce FFB from the game's vehicle data.
V1.0.0 is out! 🌴🏎️🏁
So out of curiosity I bought Batsugun and Fixeight from @clearrivergames and @bitwavegames but I found that there are some broken things about the emulation presented here.
First of all, the mosaic effects in Fixeight are missing, and as a result there are weird flashing effects in transition screens. Secondly, there are other graphical effects that are messed up and the sound is strange in some spots as well.
I made all the Toaplan 2 titles for FPGA and can help fix the emulation if you want? Let me know.
More light reading for arcade repair fans!
In-progress report on a Namco System 2 where 11 games run perfectly, but 3 hang at startup. Isolated the fault to the Video board, ruled out socketed chips, and spent way too much time chasing a GAL red herring!
https://t.co/3sBoRF4492
G.I. Joe arrives on the #Analogue Pocket! While this is still beta, it's available for all #PocketFPGA users.
Have a happy 4th of July everyone!
To find out more about development, please click the link below:
https://t.co/HcBNvQrGIe
#CoinOpCollection
Many thanks to all of the #CoinOpCollection patron supporters! Dark Seal arrives for the #MiSTerFPGA and #PocketFPGA platforms.
To find out more about development, click the link below: https://t.co/1HuaZoykev
Checkout The Cliffhanger: Edward Randy by #DataEast! Currently in beta and available to patron supporters. To find out more about development, click the link below:
https://t.co/TsGeoywWRD
#CoinOpCollection#PocketFPGA#MiSTerFPGA
Boogie Wings makes its way to #MiSTerFPGA for #CoinOpCollection patrons! To find out more about development, click the link below:
https://t.co/KgQIenRfiq
Over the next two weeks we'll see Dark Seal, Diet Go Go, RoboCop 2, Super Burger Time, Wolf Fang, and Caveman Ninja.
I recently inherited my grandfather's old manual drill press so on the weekend I hooked it up to play Puzzle Bobble/Bust-A-Move. I'll share a gameplay video that contains another twist soon.😉
Music Credit: Let's Go to Pao Pao Island! by Kazuko Umino
Surprise Release: RT5X Firmware Version 4.0!
"CRT Sim Edition"
A huge portion of the RT4K's processing pipeline has been backported.
5X now has true HDR10, energy normalizing scanlines, RGB masks and "Quasi-4K" output!
Download here: https://t.co/xQFtvqGHgG
1/8
Think this may be appropriate to post today... SAY NO TO DRUGS.
This is the complete, pristine and working NARC board set I used during the making of the Williams/Midway unit cores. Don't see much or any of these around today, extremely rare.
I started the core in 2022 after finishing up Raizing, and was strictly focused on the TMS34010 CPU which took about a year to perfect. This led to other core units like the Y and T unit we just released, and eventually the wolf unit.
I am hoping @GWR will review my petition for implementation of the largest single system arcade PCB assembly ever successfully attempted in FPGA... If not, you can please let them know to do so 😌.
#CoinOpCollection #NARC #Williams
I don't know if everyone knows this, but we have started releasing some modules that people may find useful in their FPGA projects. @_atrac17 is leading this project, and so far we have several sound and CPU modules up.
What's different about our modules is that they are 100% verified and field/battle tested to the same high standard rigor that we apply to normal core work. So if you use these, you can be absolutely sure it's gonna work and it's accurate.
You'll see some of mine that I made up there soon in the future like the x2610 for syvalion I did and the x6295.
Hope this helps on your journey.
https://t.co/bdmsZhmrMV
The Kombat kontinues for #CoinOpCollection patreon subscribers this weekend! Enjoy the #MortalKombat II beta release for #MiSTerFPGA... Now I'm off to the theater!
https://t.co/j8OkD3rp4d
Today's build.
MORTAL II KOMBAT #MiSTer
Last few sound breaking scenarios fixed:
1) During game over, coin up results in music stopping, and the EXCELLENT sound does not play on coinup. Was a sequencing/ interface bug in the TMS34010/DCS.
2) During the ladder, the attenuation on the music oscillates up and down. Also related, end of match outro tone gets cut off by WINS speech. Was a broken instruction/ register in AD2105 DSP.
This is looking good. Goal was to release in time for the movie!
#CoinOpCollection #Midway #MortalKombat2