Sull’ultimo rigore sembrava l’avesse persa Marianella, non l’Arsenal. Che modo infimo di commentare una finale di Champions League @SkySport#PSGArsenal
Read the full blog at https://t.co/1PmLuyR3aD
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
Non credo che si sia giusto che gli uomini a maggio/giugno debbano vivere nel terrore che la propria squadra possa essere allenata da Max Allegri. Intervenga l’ONU.
Inspired by @orcdev job on warcraft, i'll present you
PokemonCn : https://t.co/WwgND8FEWC
A fully OSS New Registry for @shadcn , but pokemon theme! Datas are coming directly from the HGSS Roms, but adapted to work with the web!
Another @OpenAI codex win, btw
/
🍥NARUTO Shippuden × eFootball™🍥
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A collaboration between *NARUTO Shippuden* and *eFootball™* has been announced!
Check out the special trailer featuring players including Neymar!
Don't miss the goal celebrations featuring *NARUTO* characters!
#eFootball
Un giornalista chiede a #Salvini : "In passato aveva auspicato il premio Nobel per la pace a Trump. Lo conferma oggi?"
Lui risponde: "Vediamo come vanno le cose in Iran, in Libano, in Ucraina, e in Groenlandia, e in Venezuela, e a Cuba. Attendiamo"
Donald #Trump: “Un’intera civiltà morirà stanotte, per non tornare mai più. Non voglio che accada, ma probabilmente succederà. Tuttavia, ora che abbiamo un cambiamento di regime completo e totale, in cui prevalgono menti diverse, più intelligenti e meno radicalizzate, forse potrà accadere qualcosa di rivoluzionariamente meraviglioso, CHI LO SA? Lo scopriremo stanotte, uno dei momenti più importanti nella lunga e complessa storia del mondo.
47 anni di estorsione, corruzione e morte finiranno finalmente.
Dio benedica il grande popolo dell’Iran!”
Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates).
It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design.
Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K.
Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases).
One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny.
My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop.
The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3).
Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend.
On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours.
PlayStation and Bungie are at a crossroads here. They can:
1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves.
2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak.
Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility.
I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)
"Il Napoli parte con una delle rose più forti di sempre, con De Bruyne, McTominay, Hojlund e la miglior difesa del campionato"
La fottutissima PITTRICE di Expedition 33:
Cercare di salvare lo studio con un gioco di ultra-nicchia (per quanto apprezzabile esso possa essere) è come se all’ultima giornata di campionato l’ultima in classifica battesse la prima: sono 3 punti, ma sei comunque retrocesso.