I haven’t posted in a while, I figured it was better to focus on development rather than social media. But here’s a trailer for what I’ve been working on.
If you’re part of @BlueOcean_Games rising tide 2. It should be voted on soon.
https://t.co/88jnAmGToa
It’s compiling—newly broken, but better, right? Ditched the ‘God class’ for 8 sleek components. Still training the code to play nice apart. Next week’s the goal—household chaos slows me down!
Got sick last night, slept in—TeamViewer locked me out, claiming commercial use. Played games with my boy, then tried Parsec. Coded a bit, down to 27 compiler errors. No big progress, but tomorrow’s looking open!
Still slashing compile errors—down to 29 now! Been jamming out an intro music track, almost done. Loving the creative break. Hoping to crush those bugs tomorrow—onward!
Still clearing out compiler errors—down to 100! During compile times, I'm putting to paper some music that's been stuck in my head. I'll see if I can make it professional sounding. I think it'll sound pretty cool.
Still battling compiler errors—down to 184. Storms kept me up last night, so productivity took a hit. No storms tonight, so I’m banking on solid sleep and a productive tomorrow!
Unemployed and running on fumes after last night’s storms (tornado warnings included!). Started with 500+ compiler errors, now down to 257. The grind continues—too big to quit now. Onward!
Character class refactor in progress—chopped it into 8 Actor Components, now wrestling a flood of compiler errors. Might not finish today, but a postponed lunch gave me extra time. Errands loom, so Monday’s the goal for Warrior Talents next. Onward!
Merged LLM AI NPC branch to origin—halfway through resolving conflicts for Warrior Talents branch. Tomorrow’s lunch with a friend cuts dev time, but aiming to wrap conflicts by then. Next week: Warrior Talents with tech design ready. Grind’s tough, but we’re charging ahead!
Today’s a mess—last day at the 'Day Job' tomorrow, wife’s business chaos. Yesterday, nailed the LLM AI—NPC talks back! Voice tech’s rough, but hooks are ready. Next: Warrior Talents. Battle on!
Got some coding in after lunch—took a wrong turn, oops! Yesterday’s 2-3 day estimate for the first ability is now 3-4 days, but my inner Producer says longer. Let’s call it end of next week—maybe sooner if I’m lucky!
Parenting chaos ate my dev time—rugrats demand attention! But I cracked a hack: coding on my MacBook via PC. Started my first real Gameplay Ability today—Melee Weapons damage logic, no less! Visuals and UI next. If all goes well, I’ll have something to show soon.
Parenting’s eating my dev time—sad but expected. Snuck in some work today: AI bug’s still taunting me, but I’m close! Found a billion warnings compiling the plugin, so I’m trying the latest VS. Added MacBook code—no errors! If I crack this AI, we’re flying!
Since my last post, family chaos has slowed me to a crawl, but I’m still swinging! Coded some Melee Weapons stuff blind on my MacBook—might be Alpha if it’s perfect (ha!). Wrestling an AI bug that’s testing my soul, but I’m not giving up. The dream lives!
Chaos today—daughter’s surgery, eye doc, house cleaners, day job. Still squeezed in progress: NPC talks now (even if it’s just a cube)! One more hour, and I’d have cracked it. Tomorrow’s the day!