Miku, your mentor at Mecodyne, leaves a note: do not press Run Test. You press Run Test. A real engine spins up, the graphs start moving, and that is your first day on the job.
got some new tooling, so finally back to the liquid rocket project! this is the business end, more or less.
one piece = aft N2O bulkhead, N2O valve housing, e85/fuel manifold, injector, and N2O fill inlet
trying my best to not mess it up lol
I almost broke my hand while celebrating this 🤕
Because on the 13th of May, after 6 months of relentlessly trying to find the right process to light up the engine with its turbopump, we finally did it right.
Not once, but multiple times. With reproducible results.
1/2
Miku, your mentor at Mecodyne, leaves a note: do not press Run Test. You press Run Test. A real engine spins up, the graphs start moving, and that is your first day on the job.
Miku, your mentor at Mecodyne, leaves a note: do not press Run Test. You press Run Test. A real engine spins up, the graphs start moving, and that is your first day on the job.
Your first dozen designs fail in interesting ways: red graphs, exceeded margins, the engine throwing a tantrum on the test stand. Then a self-sustaining turbopump picks its own speed and you just hope it picked a good one. That's where you learn.
Three ways to play: work the missions, an engineering ladder with tongue-in-cheek safety hazards. Free-build on an empty canvas with live graphs. Or recreate real hardware like the Merlin 1D and the F-1, same components, same physics.