MAJOR update! I am proud to announce #RockmanVersus now has rollback netcode! This makes it possible to play with players far away and still have responsive controls. It is functional but it still needs a lot of work. Please look forward to it.
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#RockmanVersus now has a Training Mode where you can see hitboxes and damage values. You can even see unblockable attacks (yellow hitbox). The get hit effect will change color to indicate them.
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Doc Robot joins the #RockmanVersus roster! He works differently from other characters. On the Character Select, you'll select his 2 specials which are from the Rockman 2 Robot Masters.
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The Color Editor in #RockmanVersus now has code support. You'll be able to share custom colors with others by copying and pasting codes.
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Flameman's Special 2 has been changed in #RockmanVersus. It is now similar to the source material. Flame Eruption will randomly go across the floor and it will try to track towards the target.
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It's been a while since the last update. #RockmanVersus is still in development but progress is slow. All old characters are back and mostly done. One big change is knockback is now a global mechanic. Here are some custom sprites for the parry and knockback mechanics:
@bfdifan37 There is an old demo that you can find here: https://t.co/J5koWp2Z1H
It will give you an idea of what the game is like but it is very outdated.
Here's demo 5 of #RockmanVersus!
Highlights:
-Auto port forwarding
-Blues
-Rockman's stage
-Survival mode
-Shop and P Chips
-Color Editor
-Unrevealed content
Please see changelog.txt for more details. (in zip file)
Download link: https://t.co/3KkIA4bxjl
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MAJOR update! I am proud to announce #RockmanVersus now has rollback netcode! This makes it possible to play with players far away and still have responsive controls. It is functional but it still needs a lot of work. Please look forward to it.
#MegaMan#ロックマン
A few online updates for #RockmanVersus!
1. Quick Match: Randomly match w/ others and play a best-of-3 using default settings. Use this if you are looking for a quick game of versus. Win streaks are tracked in this mode.
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2. Custom Rooms: Play any mode using custom settings. The mode is now set upon creation. Players can now find rooms with the modes they'd like to play. Mode settings can be changed and checked in the lobby. Passwords are also now supported.
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A couple of updates for #RockmanVersus...
1. The color editor is back in! Each character will have 10 customs to edit. Edit each color channel or select from the NES color palette (based on Rockman 9/10).
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2. The shop is also back in! You can buy characters, stages, and modes with the P Chips you earn in the game. For people who don't want to grind, there is an "unlock all" option.
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You'll be able to go between rounds, restart the round, restart the replay, and exit the replay.
The bar at the bottom shows your position in the round. The colors indicate:
White = The current frame
Green = Latest frame you watched
Red = Replay buffer limit
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#RockmanVersus replay update! You'll be able to fast-forward, rewind, and pause replays. While paused, you can check it out frame-by-frame. Please note rewinding has a 10 second buffer limit. As for that replay menu...
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There are now advanced settings for online rooms in #RockmanVersus. Hosts can now toggle rollback netcode and set the input delay. These settings are intended for advanced users, so only change them if you understand them.
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