Guests don't scroll anymore. Their AI agents do.
So I built INNLI: open-source software that lets an AI agent find and book a B&B directly. No commission.
Watch an agent book a stay, start to finish 👇
#AIagents#MCP#OpenSource#TravelTech
An AI agent was asked: "Is the garden enclosed for our dog?"
The host hadn't confirmed it. So the agent said: "I can't promise that."
That's the rule behind INNLI: unknown stays unknown.
Open source. No commission.
#AIagents#MCP#OpenSource#TravelTech
An AI agent was asked: "Is the garden enclosed for our dog?"
The host hadn't confirmed it. So the agent said: "I can't promise that."
That's the rule behind INNLI: unknown stays unknown.
Open source. No commission.
#AIagents#MCP#OpenSource#TravelTech
Guests don't scroll anymore. Their AI agents do.
So I built INNLI: open-source software that lets an AI agent find and book a B&B directly. No commission.
Watch an agent book a stay, start to finish 👇
#AIagents#MCP#OpenSource#TravelTech
Your AI agent still writes Godot 3: yield, export var, KinematicBody2D.
Godotwright checks it against the real Godot 4.7 API, offline: a scored review of every script, headless Godot runs, safe edits. No editor needed.
https://t.co/i81QWlBsjc
#Godot#gamedev#MCP#ClaudeCode
ReversePort 1.17 is out 🔀
Ask your agent how a game works, down to the decompiled function, then port it: Godot ⇄ Unity, Godot → Unreal or three.js, with parity checks.
npx reverseport setup
https://t.co/2TMU56QO7M
#gamedev#Godot#ReverseEngineering#MCP
Running Claude Code, Codex and Gemini CLI on one repo?
AgentHaven gives them one local work board: claims that expire, review gates, verified checks and a guard against poisoned memory.
https://t.co/KFmk92F6D8
#AIagents#MCP#ClaudeCode#multiagent
Big ideas. Zero budget. ⚡🎬
Meet AI EditStudio—give your creativity a new playground, for free.
What would you create first? Drop your idea 👇
https://t.co/ViuzeAZkKt
#AITools#VideoEditing#ContentCreator
Your next creative idea starts here ⚡🎬
Explore AI EditStudio and get started for free. What will you create first? 👇
https://t.co/ViuzeAZkKt
#AI#VideoEditing#ContentCreator
Your AI agent still writes Godot 3: yield, export var, KinematicBody2D.
Godotwright checks it against the real Godot 4.7 API, offline: a scored review of every script, headless Godot runs, safe edits. No editor needed.
https://t.co/i81QWlBsjc
#Godot#gamedev#MCP#ClaudeCode
ReversePort 1.17 is out 🔀
Ask your agent how a game works, down to the decompiled function, then port it: Godot ⇄ Unity, Godot → Unreal or three.js, with parity checks.
npx reverseport setup
https://t.co/2TMU56QO7M
#gamedev#Godot#ReverseEngineering#MCP
Running Claude Code, Codex and Gemini CLI on one repo?
AgentHaven gives them one local work board: claims that expire, review gates, verified checks and a guard against poisoned memory.
https://t.co/KFmk92F6D8
#AIagents#MCP#ClaudeCode#multiagent
Big ideas. Zero budget. ⚡🎬
Meet AI EditStudio—give your creativity a new playground, for free.
What would you create first? Drop your idea 👇
https://t.co/ViuzeAZkKt
#AITools#VideoEditing#ContentCreator
Your next creative idea starts here ⚡🎬
Explore AI EditStudio and get started for free. What will you create first? 👇
https://t.co/ViuzeAZkKt
#AI#VideoEditing#ContentCreator
@maomao000211 Agreed, and I built that too.
AgathOS compares the transcript of Claude Code, Codex or Grok Build with what Windows actually saw, so "all tests pass" after a failing run gets flagged.
For SQL, Gulliver writes receipts: predicted vs actual.
https://t.co/LmbXrptPz5
AI agents keep writing Godot 3 code in Godot 4 projects.
I built Godotwright: the offline Godot 4.7 API, GDScript review, headless checks and 3→4 migration for Claude Code, Codex and Cursor.
Free, MIT. What breaks most for you?
#GodotEngine#gamedev