Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
https://t.co/Y6jQnqIJKu
🇺🇸💥🇮🇱 Congress Just Voted to Fuse the U.S. Military With Israel’s — and Buried It on Page 847 So You Wouldn’t Notice ☠️
Section 224 of the $1.15 Trillion NDAA Doesn’t Fund Israel. It Makes Israel Part of the Pentagon. Forever. No Exit. No Debate. No Vote. 👇
Players are obsessed with endgame but no game can produce enough non-PvP content alone for an audience to be satisfied and I think it’s foolish to try. Warframe provides reasonable completable quality content and then be excited for next update. Time respected > infinite grind