New Imperative devlog looks at how I’m using Unreal Engine’s Mass Entity system for units, AI, fog of war, and performance in a real-time tactical strategy game.
https://t.co/Ufp1OXJYpy
#UnrealEngine#GameDev#IndieGameDev#RTS#MassEntity
The Rogue RTS Selection Plugin allows several types of RTS selection using a data-oriented approach and can handle large entity selections quickly, including individual and box selection.
https://t.co/QsDdWUox9W