@Cesarslol@paul1x2@mezinvl@saysovl him posting a 15 winstreak into radiant with his name hidden because doesn't want people to find out that he literally wintrades every single game he plays
@saysovl do you think that spending hours of your time to cheat and wintrade to flex a videogame rank on social media is worth it?
im actually curious, bc what's going on here? do you genuinely feel cool posting these screenshots/clips even though you know it's all fake?
@BoxBox Yamato and Celeste 100%. Both are very smowbally characters with crazy steroids that can do EXTREMELY illegal shit when they’re ahead.
You’d 100% like Yamato, and Celeste specifically has a high mechanical floor and ceiling due to her movement traits.
@yeahthat_kerrev the current deadlock ranked system is somehow exponentially worse than the last one lol, the games so fun I wish they’d just copy any of the 20 working ranked ladders
@apply_resist looking back at this thread now that Valve has (rightfully so) absolutely gutted the comeback mechanics in Deadlock and seeing how much better the game is and feels to play as a result is really funny lol
League of Legends is a lot harder than Deadlock.
In fact, I no longer think it’s comparable. I don’t think it CAN be comparable with Deadlock’s current systems.
That’s not to say that DL is an easy game at all bt!
I still think Deadlock’s mechanical ceiling COMPLETELY blows League’s out of the water, and the macro aspect isn’t too far behind League’s either.
However, n of that matters when the game holds your hand by injecting a gold-hack onto your account as a reward for getting your back absolutely blown out in lane.
My sudden jump in opinion between games comes down to literally 1 factor.
Punishment.
In LoL, snowballing and the ability to 1v9 carry off of winning lane has been massively toned down over the years.
It’s actually basically nonexistent today compared to 10 seasons ago, where you’d land 2 solokills on good wavestates toplane and be 4 levels up on the lobby 10 minutes later.
However, there’s still a significant degree of punishment you’ll face from making stupid mistakes in lane. Make consecutive mistakes in lane and you can outright ruin your entire game, nearly irreparably.
Deadlock in it’s current state is basically the polar opposite lol. Sometimes, you can actually die 4-5+ times in lane and only be marginally behind (sometimes even if your team gets the comeback urns) 10 minutes later.
I think it’s a combination of comeback mechanics being WAY too strong and a lack of a 3rd neutral objective.
Obviously, it’s also cause of a general lack of coordination resulting in more throws, but this is an unfixable problem. Welcome to solo queue ladders in team based games 😭
I still think Deadlock’s mechanical ceiling COMPLETELY blows League’s out of the water, and the macro aspect isn’t too far behind League’s either.
None of that matters when the game holds your hand by injecting a gold-hack onto your account as a reward for getting your back blown out in lane.
I also do think the souls system makes snowball very tricky to balance, since gold and exp are combined into 1 resource.
Making snowball a tiny bit higher can tip the scales and make mid-game demons (Mina Celeste Yamato Apollo etc) completely thanos exodia overpowered, they are already strong af LMAO.
I’d honestly like to see a non-money related neutral objective (LoL dragon soul equivalent) put into DL before nerfing comeback souls.
OBVIOUS DISCLAIMER: All of this is subject to change since DL still isn’t complete.
But, as of now, I just don’t think DL is punishing enough to compare to LoL in difficulty.
@KazUwU__ every one of your justifications for why the game is bad boils down to "i am really shit at videogames" and i can't tell if you're ragebaiting, im genuinely impressed
@ninkeygwen this is really good advice, goes into a lot of the psychological stuff around climbing in ranked which imo is a SUPER under-discussed niche