"how are your designs so good?"
spacing.
you have no idea how much bad spacing is killing your work. get obsessive about it and your designs will look completely different overnight.
Here's GPT-5.6 Sol vs Fable asked to build the exact same app (prompts in the article!)
What do you think? I have my opinions, but I'd like to hear yours.
Both built complete, working apps, but with very different approaches:
- Sol took less than half the time at the same (high) reasoning
- Sol spent much less time on frame analysis. Fable dumped sheets of frames for every transition and scrutinized them multiple times; Sol only checked twice, and both times was just like "looks great, continuing"
- At first, Sol intentionally ignored my request to use image generation! It went with procedurally generated food images "for simplicity" (they looked terrible)
- On the second prompt, Sol generated images, but intentionally ignored my suggestion for transparent image backgrounds, saying full photos "preserve shadows more convincingly"
- Sol's used its built-in GPT Image 2 integration, which saved cost; Fable had to use the Gemini API
- Sol didn't seem to know how to use Liquid Glass at all
- Fable was more restrained; Sol wanted to add extra labels and detail
- On the other hand, Fable decided to add an extra detail page for foods, while Sol did not
- Both had nice haptics on device
- Fable added a pinch dismiss gesture; Sol did not do gestures
Generative plugins, built by you and the Figma agent
Describe the tool you need: behaviors, controls, parameters and get exactly what you want for your workflow
Live from Config 2026
On iOS 27 applying .scrollEdgeEffectStyle(.soft, for: .top) to a List simply removes the navbar background and adds a tiny, subtle blur at the very top of the view
Check Designs: Keep every file synced to your design system with
→ Variable & style suggestions
→ Color contrast suggestions
→ Library mismatch detection
→ Detached component detection