@KotteAnimation@TeamYouTube@TeamYouTube Please take another look at Kotte's channel. This channel is not for kids and is goofy slapstick parody stuff. Please don't censorship pure harmless creativity 🙏
@TeamYouTube Hi there—Kotte Animation here. I respect the policy goals, but my content isn’t for minors and doesn’t depict real/graphic violence (just parody/comedy). Audience is ~97% adults. I wonder if you could kindly re-review my channel? I’d really appreciate it. Thank you!
『VRowe Futra』
An artwork for the Polish Furry VR group featuring +100 of its members. I created it to celebrate our ever-growing group and the WONDERFUL people I've met thanks to it. I sadly couldn't include everyone but I did my best to draw as many members as possible #VRChat
Everything you see: from the particles, trails, outlines, fire, energy field, flamethrower, etc... is ONE shader (for Unity's URP) - and it's available now.
Unity kept crashing on me with a graphics error and I was confused as to why my shader was causing it. I realized in my Shader Graph I switched up the order of the int2 blur iteration count with the int2 screen texture resolution...
💀 Meaning it was being told to run a ~8.3 million sample loop every frame on the GPU and exploding.