@NightlyShores I've not made a dev forum post in years however if there was anything I'd love in studio it'd be the ability to pin things in the explorer window so you can't scroll past them and have to go hunting again.
@trustmeimruski It's certainly really confusing to use after nearly 15 years of using the box we had before. The thing I think needs looking at the most is the fact the outline is always on top. I used to use the selection box around parts to line things up and now its causing a headache.
@NathanConquers @bbrode Lockjaw deck results so far have been a little hit and miss, however the stones + kazar/destroy have been doing exceptionally well
@RetroHeId It's looking closer to Easter-Mid 2022 now. There is a lot still to do and there are some other projects we work on on the side too. Bear with us though, we'll keep you all updated.
Here is an example of an area that has been reimagined in the Labs remake. This is the sewer. Nothing here is final, but I've not posted for a while. Enjoy!
@cantfindshirt@TheAmazemanRBLX I've had so many terrible run ins with people online over the past 10 years that I now just close up all my social media because I just don't want to deal with it. It's done terrible things for my health, some of it has been truly nasty. You've got to be really really careful.
One of my favourite bits so far is looking at plant life options for the outside parts. I've got really nice layered terrain with more plants growing near water.
Remaking a game has been a thoroughly interesting experience. Its been quite a bit of fun working out how to rebuild things in a way that doesn't take away from the original.
Its really starting to look good but we've got no real idea when we plan to release it.
@tylermcbride Mine is quite amusing. I got into it after loving making stuff and having the Neverwinter Nights toolset editor come into my life at quite a young age.