@sjblakemore As many as 12% boys in the UK, and 7% of girls fit the criteria for game addiction, I would not call it a small number... 🤪🤪. There are empirical evidence that there is a cognitive difference between addicted and just engaged gamers.
new paper : Sharan, N., N., Romano, D., M., (July 2020). Exploring personality and locus of control in humans and artificial intelligence. Heliyon.
https://t.co/DYjFudm3gI
Please help us with a MSc project by filling this online survey. We are studying attitudes towards the adoption of Facial Recognition Technology. By participating, you will be entered to win 1 of 30 £10 Amazon gift vouchers!
The survey link: https://t.co/m9wLc1YjYm
Thousands of people flocked to bars, pubs and restaurants in England yesterday as #lockdown rules eased.
This video was filmed in #Soho late last night ⤵️
https://t.co/thxbw2sxUb
IMX 2020: Doctoral Consortium Mentor: Daniela Romano
ACM IMX (Interactive Media Experience) brings together international researchers and practitioners from ranging from human-computer interaction, multimedia engineering and design to media studies, media psychology and sociology
How to keep fit during social distancing?
🧐🧐🧐
Of course @Dance_Central with @oculus#Quest!
🥳🤩🤗😈🙌💃🏻
(I did smash the controller on the Quest once 😅)
👇👇👇
Thrilled to say I've been promoted to Professor of Human-Computer Interaction at @uclic@ucl. A big thank you to so many wonderful colleagues I've worked with over the years to reach this point. Thank you!