Hello folks!
I have some unfortunate news to share. Vista del Mare is going to be delayed.
As much as I’d love to spend all my time working on UNSEEN, the reality of being a solo developer is that bills still need to be paid.
I’ve had to take on freelance work to support myself and, more importantly, to keep this project alive.
This means I currently only have weekends to work on Episode 2, and progress is much slower than I originally hoped.
At this point, I can’t give you a new release date, and I don’t want to make promises I might not be able to keep.
But one thing hasn’t changed: I don’t want to compromise on quality just to meet a deadline. I’ve put too much time, effort, and passion into this project to rush it now.
Vista del Mare is still happening. It’s just going to take a little longer.
Thank you to everyone who has played UNSEEN, shared feedback, or supported the project in any way. It genuinely means a lot, especially when you’re building something like this on your own.
Thank you for your patience and understanding.
🚨#AmplifyShaderEditor Oct Update🚨
168+ changes including UI/UX 🛠️
➡️ Reference/Get nodes show dashed ref wires
➡️ Unified reference node visuals
➡️ Added the ability to Right-click node to Change Type
And more!
Check it: https://t.co/UZrQZ8uHRQ
#Unity3d#ScreenshotSaturday
@THINK_DESIGN_JP Sorry mate, I’m pushing quest to the limit!
I could make it work in Q2, but would be a significant downgrade on graphics!
I have plans to launch on steam some point!
May you can play there?
If you don't know what is happening here... no don't know! 😂
Basically is a progressive Lightmap Bake inside Quest in run time. (can use in any hardware)
I'm running very aggressively! 512 tiles per frames (7sec) each tile is 8x8 pixels, but it can be set to use 8 tiles per frames and it will have ZERO impact on performance of the game. just will take more time :D
In case you are thinking in the use case...
Procedural generated levels like Dungeons.
You can order multiple Rooms to bake in the background, or based on what path you chouse.
Will use in Unseen?! Who knows 🙃
Try UNSEEN for FREE now:
https://t.co/iRKq0UANxC
Vista del Mare — Full Episode Coming Halloween 2026. 🎃
#UNSEEN #vrgames #horror #scifi #artillery #gaming #simulator #strategy #metaquest3 #XR #vrgaming #indiegames #gamedev #indiedev #Mystery
A Amazing Review from @TheLabGameTV
Just one Correction, Vista del Mare Teaser is already available, just open the door and enjoy :D
Try UNSEEN for FREE now:
https://t.co/iRKq0UANxC
Vista del Mare — Full Episode Coming Halloween 2026. 🎃
#UNSEEN#vrgames#horror#scifi #artillery #gaming #simulator #strategy #metaquest3 #XR #vrgaming #indiegames #gamedev #indiedev #Mystery
@Schweinert@benz145 Meta store support is horrible!
I got a lot of issues with them!
2 day after I released a game and some kid published a free trash monk game called Unseen VR
Meta store front is the worst store I ever worked with!
Before they merged the app labs was a great place!
We need a few things that meta refuse to do!
store curation back !
They can keep amateur games in a separate section!
Clear categories that have reliable indexing!
Every release should be listed on new releases!
Free games in a separated section!
All this basic features should equalise a little the organic reach!
The current state is one day you have 1000 reach a day and next day they drop you to 100 because you may not performed well in their algorithm!