Former Sega Executive Mike Fischer discussed the end of Dreamcast and the shift to Sega becoming a third party developer:
"I was there to basically put the Dreamcast to bed, but my real my real task was to shift Sega over from a first party to a third party. A big part of that was rebuilding the relationships with Nintendo and PlayStation and then forging the relationship with Xbox. It was tough all around, and I think credit goes to both Sony and Nintendo...
The sweetest thing was we we brought the the Sonic the Hedgehog mascot character up to Nintendo, and the Mario mascot character was there at the door of Nintendo of America and gave him a hug and welcomed him in.
I think Arakawa-san from Nintendo of America was there. I’m not going to lie, I got a little teary-eyed when I saw that happen. It was really sweet."
https://t.co/FGOLZ3DzsU
This is Miyamoto. I would like to let you know that the worldwide theatrical release date for the live-action film of The Legend of Zelda has been moved up to April 30, 2027, from May 7. The team is working hard to deliver the film to everyone as soon as possible. There’s less than a year to go until release, so thank you for waiting.
SUPER MARIO GALAXY MOVIE highest-grossing markets at the global box office after it has opened to $372.5M worldwide this weekend:
USA/Canada: $190M
Mexico — $29.1M
U.K./Ireland — $19.7M
Germany — $15.8M
France — $13.0M
Spain — $10.8M
China — $8.4M
Italy — $7.8M
Central America —$7.4M
Australia — $6.4M
Colombia — $5.4M
Brazil — $5.3M
Middle East — $5M
Taiwan — $3.7M
Netherlands — $3.7M
Peru — $3.6M
Chile — $3.3M
Austria — $2.6M
GamesRadar's Best JRPGs to play in 2026:
15) Trails in the Sky 1st Chapter Remake
14) Skies of Arcadia
13) Shin Megami Tensei V: Vengeance
12) Nier Automata
11) Digimon Story: Time Stranger
10) Xenoblade Chronicles Definitive Edition
9) Unicorn Overlord
8) Metaphor: ReFantazio
7) Dragon Quest 11 S Definitive Edition
6) Yakuza: Like A Dragon
5) Earthbound
4) Fire Emblem: Three Houses
3) Persona 5 Royal
2) Final Fantasy 7 (Original)
1) Chrono Trigger
https://t.co/O0oNL6QmZ5
We’re an official stop of the Capcom Pro Tour 🏆. The road to the Capcom Cup runs through us.
Only a few days left before Early Bird ends
Take advantage now before prices go up.
https://t.co/cSG3oPmxto
Street Fighter legend MenaRD has become so big that Capcom is now working with his home country
He met with Capcom representatives alongside officials from the Dominican Republic to explore opportunities in esports, tech, and education
Los desarma su maldita vida de @EdeesteRD me han cerrado tres malditos reportes sin haberles dado solución a la maldita avería eléctrica.
Yo de verdad que lo que deseo ahora es que esa gente se muera, pero una muerte lenta y con mucha agonía.
Xenogears & Xenosaga writer Soraya Saga announced her retirement from video game writing:
- I had been taking care of my grandmother (passed away at the end of 2024) for five years.
- A member of my family who has been going through a difficult time for the past 10 years needs my support for now. Given my tendency to immerse myself in writing too much, I ought not to write yet.
- With the success of Xenoblade Chronicles, Takahashi's solo writing seems to be widely acclaimed by the fandom. I don't think I should ruin it.
- As for my health, I'm doing well. Thank you.
https://t.co/xLRO1eYAKj
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025.
With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close.
My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas.
I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me.
The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator.
Even as the times changed, those experiences have remained at the center of my identity.
And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars.
Those memories are also deeply precious to me.
In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect.
Those accumulated events made me reflect on the “time I have left as a creator.”
During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance.
His words quietly supported me in making this decision.
Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day.
Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company.
Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me.
To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude.
I’ll share more about my next steps at a later date.
Thank you very much for everything.
【Postscript】
Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest.
For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event.
So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement.
Listening to it brings back many memories.
Thank you again, sincerely, for all these years.
‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud https://t.co/PUFOWt3R6M
December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary -
Katsuhiro Harada
[日本語版 (Japanese version)]
このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。
長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。
私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。
アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。
あの場で交わした言葉や空気が、私という開発者の核を形作りました。
時代が変化しても、あの経験が自分の中心にあります。
そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。
それらもまた、大切な思い出です。
ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。
そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。
その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。
この言葉もまた、今回の決断を静かに後押しするものとなりました。
そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。
振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。
いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。
これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。
次の歩みについては、改めて皆様にお伝えいたします。
これからも、どうぞよろしくお願いいたします。
+あとがき
2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。
これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。
‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud https://t.co/PUFOWt3R6M
様々な思い出が蘇ります。改めて皆さんありがとうございました。
2025年12月8日 - 鉄拳30周年最終日 -
Katsuhiro Harada
🏆GIVEAWAY of MenaRD Signed New Tarantula Controller! Follow&RT to join.
🐂 The Bull is charging towards #TheGameAwards ! Let's help our ambassador @_MenaRD__ bring home the "Best Esports Athlete" trophy.
🎁Giveaway Drops: 1× GameSir New Tarantula Controller - MenaRD Edition (Signed by MenaRD HIMSELF)
HOW TO ENTER:
❤️ Like
🔘 Follow @_MenaRD__ & @mygamesir
🔀 Repost
🔥 BONUS: Share your vote & tag us to maximize your chance to win!
🗳️Vote here: https://t.co/FITAwkGOcx
⏳ Winner announced: December 10
*Note: This exclusive edition of the new Tarantula controller is currently in co-creation with Mena to ensure perfection; shipping will start in 2026.
*One winner per platform - parallel giveaways running on Reddit, Facebook, X, Instagram, and Discord. #GameSir #SF6 #TheGameAwards #Giveaway #StreetFighter6