@RagnellsFinest A +41 frame knockdown gives enough time for the teleport safe jump
You can get +41 from qcf K -> LK or from the qcf HP -> air tatsu. You have to wait a split second to do the tatsu otherwise you get +42 which is for regular safe jumps
#SF6_KIMBERLY anti-wakeup teleport idea yoinked from @Diaphone_
If Kim can't have a reversal then I want everyone who does have one to suffer 👺 (doesn't work on Ken though because he's an asshole)
Meaty slide (I hate this move so I tried to find a way to make it not suck)
On block it'll be at best +4 so you can frame trap with https://t.co/wuhZIU7JMU or bait a trade with cr.HP
I'm just gonna make this into a thread of Kim stuff that I don't wanna forget about
Midscreen safe jump with OD teleport
- I use https://t.co/lkCFT9A6Ko to catch the back roll
- The instant air tatsu that'd normally be used in the corner won't work here; need to be +40 or 41