https://t.co/ZawMUB3epX
Most game design videos explain why things work.
Let’s Build shows how to build them for production—real systems, real constraints, real decisions
Ep1 (Wave System) dropping soon. What next: weapon, loot, or upgrades?
#GameDesign#GameDev#IndieDev#Unity
You’re not stuck because your game is too big.
You’re stuck because you prototype too little.
New video: “Why You Should Prototype Fast and Often”
🎥 Watch: [https://t.co/mD6LbXx7Og]
#gamedev#indiedev#gamedesign#prototyping#RookieDev
Every year, triple-A studios burn hundreds of millions on “cinematic experiences”… and then a tiny team like Supergiant drops Hades 2 and wipes the floor with them. 🎥 Watch here: [https://t.co/IpVawtH0S1] #Hades2#gamedev#indiedev
Games don’t just play well—they feel well. 🔥
The MDA Framework explains why:
⚙️ Mechanics (rules)
💥 Dynamics (chaos)
🎭 Aesthetics (emotion)
New vid breaks it down 👇 [https://t.co/55WsdWf72I]
Reply with a game that masters all 3! ⬇️ #GameDev#Gaming
New devs keep falling into the Clone Trap
In my latest video, I break down:
🔸 Why most indie games feel the same
🔸 How hits like Hades & Vampire Survivors avoided it
🔸 The #1 trick to stealing ideas the right way
Watch now: [https://t.co/DGy40o888s]
#IndieDev#Gamedesign
✨ BIG LOOT Demo is live - playtest is over! ✨
Huge thanks to all 90 testers - your feedback was super helpful 🙏
If you liked the demo, please tell your friends!
I’ll keep working hard 💪
#indiegame#gamedev#indiedev