The Rootforge in 60 seconds!
Featuring one of the new zone music tracks, and a glimpse of some up-to-date gameplay.
#indiegame#intotherootforge#gamedev
I'm now using a custom UI to view and edit level layouts in a Unity Inspector display. I've also got some custom terrain generators, so I can easily mass generate tiles for variety, then re-roll parts or tweak tiles as needed. #intotherootforge#indiegamedev#gamedev#unity6
A look at a new addition to the card level system! Archetype trees add additional modifiers, while higher level cards can have Rare and Double-Edged modifiers to add transformative changes. #intotherootforge#indiegamedev#gamedev
Here is a look at one of the new characters that will guide you through a secret new game mechanic. Designed by my daughter, with some celestial effects to bring her to life. #intotherootforge#indiegamedev#gamedev
Here is a glimpse at a new monster that fires explosive mines. He needs a name! Bonus points for a solid pun name. Reply with your suggestions!
#indiegamedev#gamedev#intotherootforge
Glowworms and visual improvements!
Some visual updates in the later part of Zone 1. Also a tile feature where you can see the new slime bosses being grown.
Working on some cool but super secret stuff this week, so instead you get a picture of our new cat, Toasty! Also featuring some exclusive Rootforge merchโฆ and by exclusive, I mean I only have one and you can't have it because I'm wearing it.
We're happy to announce that we've received funding from CODE NZ as part of their national funding round! Big thanks to everyone at CODE, and everyone who supported us to get here. Onward to the next milestone! #indiegamedev#gamedev
https://t.co/Is9UpPWwnc
Which Archetype should be added next?
๐ฉธ Bloodthirst
- Spend life for powerful attacks
- Generate Overshield with attacks
๐ชจTremor
- Summon stone shards as explosive barriers
- Slow, heavy hits
โกDivinity
- Cards have chances to smite enemies with bolts and summon Spirits