@TheRealHorse1 @geoffkeene It's not about labour cost so much as dependencies - models and textures are self-contained, so modding consists of matching the formats and unpacking/repacking. Meanwhile, forget adding your own modded features - even fishing readable code out of a compiled game is HARD.
@GamesbyMiLu Likewise! It's always awesome watching you work on new stuff - gives me motivation to keep up my darling indie projects even with an industry day job. Being there for the original idea and then watching you make Voidship a reality is incredible.
@Rutskarn I'm with you there, Ruts. To me the most vivid memory was actually the big-shot games media company review we got, though: "A real accomplishment for the medium. I felt emotions I've never experienced before in a video game. 5/10"
@Rutskarn Awesome, I'll definitely check these out. Especially the notion of "non-combat" solutions carrying equal weight is enticing - I love the notion that, say, a character could spend points on *being filthy rich*, and have that matter as much as being trained to *shoot bullets*.
@Rutskarn Hey Ruts - considering an urban/modern supernatural thriller-themed campaign; lots of threat but minimal combat. I usually run crunchy systems like PF or 5E, but this requires a different tack, and it occurs to me I know a Rutskarn. Thoughts?
@Rutskarn "supernatural" is pretty broad, so among the kinds of spookery: immortal alchemists, cursed objects, propagating curses, ghosts, necromancers, a shadow demon, aaand a gunslinger shot and buried in 1855, dug up in 2019, who still hasn't died.
@Rutskarn As for resources, I'm split between asking my players to bring ordinary folk having a bad day (salarymen up to mob bosses) or allowing them to choose an advantage or two: insider knowledge of the occult, combat training, lesser magic, many cronies, etc.
@Rutskarn There are a few small factions and connected groups, but no "underground society" or common culture shared by supernatural beings. Going for an eerie/mysterious tone with significant danger, but expecting players to get by with grit and quick thinking. Not SAN check territory.
@Rutskarn Modern times in a fictional city on the east coast, but revised history; supernatural things exist rarely but aren't proven fact. They pop up here and there and put a few people's lives into chaos before getting covered up or left unsolved. Gothic horror in a city, basically.
@shamusyoung It can always get worse: you could be trying to figure out a single piece of easily shared information, but the only place it exists on the internet is embedded in a video tutorial the creator mistook for a video blog. 11 minutes long; 15 seconds of useful info.
@shamusyoung Canada: It's all the way down to -47C outside and my coat is irrelevant. So this is how it must feel to experience the localized heat death of the universe!