Introducing Diesel Legacy: The Brazen Age! ⚙️🎩
Fight to determine the fate of the Iron City in 2v2 matches! Utilize the game-changing 3-lane system against a gorgeous, hand-drawn Dieselpunk backdrop. Local & Online Multiplayer!
Play the open beta now:
https://t.co/U5MlTLPb3C
@stagefatality It's a little game project i'm working on. I'm pretty much going to take everything i like about all the oldschool games and shove them into one game.
@herbderken Oh i'm not too sure to be honest, like it runs ok on my cheap 2.4ghz intel Celeron with no GPU and 3GB or RAM. Not sure sure on the exact specs you would need and don't wanna recommend if i'm not sure, but you should be ok with most cheap laptops as long as they are not ancient.
@blueminder@DrFatbody @AZsabre My pleasure :bearyay: I always like to backup things i find with data and even possible fixes if not straight up code and give details on what can be done to improve it. Flycast has has some MASSIVE improvements with inputs and delay in the last month.
@blueminder@DrFatbody @AZsabre Can confirm, my code is not a simple copy/paste job because it'll break compatibility with other platforms and features of Dojo. BEAR goes hack and slash on things i don't need. Dojo maintains compatibility with upstream and the original code.
@TJH3@DrFatbody@MetroidMasterX6 We very often share things we find or bugs and other things and work together in the Flycast discord to help eachother with our respective goals. Not like we're enemies or anything xD
@TJH3@DrFatbody@MetroidMasterX6 We already work together but the goals of BEAR and Fightcade are just different. BEAR is a decentralized platform to play console games(online and offline). It's lik couch gaming online and offline, while Fightcade is more of an online arcade for quick pickup and go.
@_SMOrc Oh just do 'remap controller' again the SDL has some wonkiness with the z-axis i'm fixing in the next patch, for now you can just remap controller twice without closing the controls window and it should pick up the button then. It'll be fixed in the next patch.