@TheRealIndie Yes, that’s the idea! They’re story characters you’ll meet in their districts. I’m planning for them to give you missions and sometimes join you on them. The loading screens are a first introduction, with more of their stories revealed when you meet them.
VEILPORT — Meet the locals 🎮
Another look at what I'm building: the loading screen you'll see right before the game starts.
While the world loads, you'll meet some of the people who live in VEILPORT and the districts they call home:
⚓ Jack "Reef" Mercer, a port fixer from the Grey Docks
🔧 Riley "Spark" Hayes, a mechanic and racer from the East Belt
🌲 Owen "Trail" Brooks, a wilderness guide from the North Pines
🎙️ Claire "Echo" Bennett, a radio journalist from the Old Quay
Each district has its own atmosphere, its own sounds and its own stories. This is just the first glimpse of the city.
The game and my own engine, VEIL Engine, are still in early development, so everything here may change. Tell me which character you'd like to learn more about first 👇
#VEILPORT #VEILEngine #gamedev #indiedev #indiegame #characterdesign
I'm starting development on a new game — VEILPORT 🎮
I'm excited to finally share this: I've begun working on my own game. It's called VEILPORT — an urban action game set in a fictional coastal city. Your city. Your path.
Alongside it, I'm building my own engine to power the game — VEIL Engine. It's a longer and harder road than using an off-the-shelf solution, but it means the game will be made exactly the way I envision it.
The project is at an early stage, but I already have something to show: the intro screen that will greet players before the main menu. Video below 👇
There's still a lot of work ahead, and everything is subject to change. I'd love to hear your thoughts and feedback — I'll be sharing development updates here.
#VEILPORT #VEILEngine #gamedev #indiedev #indiegame
I'm starting development on a new game — VEILPORT 🎮
I'm excited to finally share this: I've begun working on my own game. It's called VEILPORT — an urban action game set in a fictional coastal city. Your city. Your path.
Alongside it, I'm building my own engine to power the game — VEIL Engine. It's a longer and harder road than using an off-the-shelf solution, but it means the game will be made exactly the way I envision it.
The project is at an early stage, but I already have something to show: the intro screen that will greet players before the main menu. Video below 👇
There's still a lot of work ahead, and everything is subject to change. I'd love to hear your thoughts and feedback — I'll be sharing development updates here.
#VEILPORT #VEILEngine #gamedev #indiedev #indiegame
I’m planning to start a full review of Emberwild today or in the coming days. I’ll be checking the entire project, fixing issues, and improving animations, textures, models, and mob AI.
The goal is to make every part of the game feel more polished, with smoother movement, better visuals, and more believable creature behavior.
#Emberwild #GameDev #IndieDev
I’m planning to start a full review of Emberwild today or in the coming days. I’ll be checking the entire project, fixing issues, and improving animations, textures, models, and mob AI.
The goal is to make every part of the game feel more polished, with smoother movement, better visuals, and more believable creature behavior.
#Emberwild #GameDev #IndieDev
Emberwild is about to get a serious upgrade. Claude Fable 5.2, Claude Code, and Claude Opus 5.5 are all helping now.
This game is going to be absolutely insane. 🔥
#Emberwild#GameDev
Emberwild is about to get a serious upgrade. Claude Fable 5.2, Claude Code, and Claude Opus 5.5 are all helping now.
This game is going to be absolutely insane. 🔥
#Emberwild#GameDev
What would you love to see in Emberwild’s next update?
A new biome, creature, building feature, or something completely unexpected? Share your ideas in the replies — I’d love to hear what you’d want to explore or do in the game.
#Emberwild#GameDev
What would you love to see in Emberwild’s next update?
A new biome, creature, building feature, or something completely unexpected? Share your ideas in the replies — I’d love to hear what you’d want to explore or do in the game.
#Emberwild#GameDev
Emberwild’s next update, “Depths & Lanterns,” is in development!
3D ores, more satisfying mining, dungeons with rewards, a miner’s lantern, crystal geodes, and an abandoned forge with a mini-boss.
What would you explore first?
#Emberwild#GameDev
Emberwild’s next update, “Depths & Lanterns,” is in development!
3D ores, more satisfying mining, dungeons with rewards, a miner’s lantern, crystal geodes, and an abandoned forge with a mini-boss.
What would you explore first?
#Emberwild#GameDev
Emberwild’s next update, “Depths & Lanterns,” is in development!
Expect 3D ore deposits, more satisfying mining, dungeons with rewards, a miner’s lantern, crystal geodes, and an abandoned forge guarded by a mini-boss.
More previews soon.
#Emberwild#GameDev