Prototyping a FPS stylish as an arcade game and creative as an immersive sim.
💥3 Bullets
🎯1 room full of enemies
⚙️Hundreds of solutions
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#PitchYaGame#IndieGame#GameDev
Prototyping a FPS stylish as an arcade game and creative as an immersive sim.
💥3 Bullets
🎯1 room full of enemies
⚙️Hundreds of solutions
Follow us and subscribe to our newsletter: https://t.co/BEcB0xBbsp
#PitchYaGame#IndieGame#GameDev
A shoot ’em up without the shooting?
Control a highly manoeuvrable speedboat and escape your enemies. Use the ship’s powerful movement abilities to dodge bullets and trick enemies into attacking each other.
Swordship speeds to PC and console 2022 🚤
#ThunderfulWorld
What does a Shoot’Em Up look like if you remove the shooting? It looks like Swordship: an intense dodge’em up game where placement is everything.
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#PitchYaGame#indiedev#shmup
What happens is that you, the dev, end up spending more time worrying about getting your wishlist counter increase than playtesting the game, making tight gameplay, adding a bit of soul here and there. Communication is both time consuming & a different focus than the game itself.
The thing is, in my opinion - as a dev more than a communication person - most of these advices can be useful for a team who has at least a couple of persons dedicated to working on the com, but they can be particularily bad for a very small team of "devs only".
I've been exchanging with @shin_yeo a little about game marketing and communication. And I've realized that, these days, you can quickly be overwhelmed by the amount of good practices, tips and methods to gather wishlists, get featured or visible on the social networks.
Vous habitez Lausanne ou Genève?
Merci de prendre quelques minute pour répondre à notre questionnaire sur l'influence de la crise sanitaire sur votre mobilité, sur votre usage du vélo et sur les nouveaux aménagements cyclables 🚲🚗🚅🚎➡️https://t.co/MIdTyqW6TL
RT appréciés 🙏
👀🏭 Urban Memories est officiellement lancé!
Ce jeu, élaboré pour le 125ème anniversaire de la @HEIAFR, vous fera (re)découvrir le quartier de Pérolles! Guidé·e·s par votre smartphone, laissez-vous embarquer à la Belle Époque, alors que le boulevard commence à voir le jour.
Hey #PitchYaGame
Welcome to Swordship, our Tactical Action Delivery rogue-like or the coolest boat game ever!
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#indiedev#indiegame