Some early sketches from the development of our boss fights — including battlefield concepts and a rough illustration for one of the bosses cutscene.
It’s always fun looking back at how these moments started before making it into the final game.
#ThrowbackThursday#GameDev
🧪 #ThrowbackThursday
Early sketches and the final in-game version of one of our optional bosses, Dr. J. Kill (and Mr. B. Ceps), created by Pablo Perez.
A look at how the character evolved from concept to final execution.
#EvilWizard#GameDev#CharacterDesign#IndieDev
☠️ Card of the Week: Zombie Dragon
Born from dark rituals. Created by combining a Dragon with the Necronomicon, Zombie Dragon spreads decay and relentless pressure, slowly overwhelming opponents over the course of a run.
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🌌 Card of the Week: Celestial Dragon
High impact, high stakes. Created by combining a Dragon with a Unicorn Horn, Celestial Dragon can completely shift the state of a run when played at the right moment.
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🎬 #ThrowbackThursday
Early sketches from the creation of the intro animation. These concepts helped define timing, mood, and key poses long before the final animation came together.
A look back at how the opening of Evil Wizard started taking shape.
#GameDev#IndieDev
🌿 Card of the Week: Thorn Dragon
A card that punishes aggression. Thorn Dragon turns pressure into payoff, wearing down opponents who overextend.
Let them hurt themselves.
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❄️ Card of the Week: Ice Dragon
Ice Dragon is all about control. Freezing effects disrupt enemy plans and create windows to turn the match in your favor.
Perfect unit to thrive on tempo and denial.
Cold, calculated, and deadly.
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#ThrowbackThursday
From his first iteration to the final in-game version, the Evil Wizard evolved through multiple visual and personality passes until we found the right balance between menace and charm.
#EvilWizard#GameDev#IndieDev
🐲 Card of the Week: Dragon
A pure baseline of power. Dragon delivers reliable strength and presence, making it a solid core card for many decks.
Strong on its own, even stronger when supported by the right synergies.
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Card of the Week: Thor
When divine power meets mortal resolve, legends are born.
Thor is a Unit card that can be obtained by combining Mjölnir with any other Unit card.
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#screenshotsaturday
#ThrowbackThursday
From concept to combat.
Here’s a look at the concept art and final in-game version of the Earth Golem, one of Evil Wizard’s enemies.
Credits to the amazing @VeliusValmont for this piece.
Card of the Week: Mjölnir
Forged by the gods, earned through conquest.
Mjölnir is a Weapon card that can only be obtained after defeating Odin and conquering Asgard.
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#screenshotsaturday
#ThrowbackThursday
Before levels, enemies, or balance passes, there were sketches.
These are some of the very first location concepts we explored during the early development of Evil Wizard.
They helped define mood and direction long before anything was playable.
Card of the Week: Asgard
A realm carved in stone and lightning.
Asgard is a Location card that represents the seat of the gods themselves — a place of power, challenge, and consequence.
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#screenshotsaturday
#ThrowbackThursday
This week, we’re looking back at the creation of Evil Wizard’s main menu art.
From early composition to the final illustration, this piece set the tone for the entire experience before the player even pressed “Play”.
Credits to @elobrerodelarte
Live right now playing Kingdom Of Cards, a game by @RubberDuck_G (If you arent following them you should be.). Come hang out with me and yap.
https://t.co/HsVSCzFyVw
Card of the Week: Robin Hood
By combining the Green Hood with a Unit card, players can summon Robin Hood, the legendary outlaw of Sherwood. A master of ambush and precision, he embodies defiance, skill, and justice drawn from the shadows.
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Hey did you know I am an achievement in a video game? What game you ask? Well Kingdom of Cards of course. A amazing game made by @RubberDuck_G I also voiced the trailer. Why bring it up? Well because I will be playing it tomorrow at 8PM EST on my twitch
Can you get the IcyDuck?