@kirillk_web3 Claude Fable 5' doesn't exist. Neither does a Mythos-class model from Anthropic. The engagement bait is real though you're literally watching it work right now.
@EHuanglu This is actually terrifying. In 2 hours Sonnet 5 did what used to take VFX artists days or weeks. We're watching entire industries get automated in real time
While senior devs are still arguing about architecture and best practices for months…
A 17-year-old schoolkid built a full No Man’s Sky-style procedural planet in one weekend and already made 5000$
He just opened Claude, typed prompts, and got live terrain generation, biomes, atmosphere, LOD, spaceship controls and an entire solar system.
No plugins. No assets. No team. No years of experience.
Experienced programmers still charge $8k–$20k and deliver in 3–6 months.
The kid recorded a 30-second clip, threw the files on Gumroad for $15 and is laughing all the way to the bank.
Read the thread. Build it this weekend.Or keep perfecting your codebase for another year 😂
A 17 year old schoolkid just made $5,000.
He built a full No Man’s Sky-style procedural planet in Unity using Claude Code in one weekend.
Fly to the planet, watch terrain generate live, land on unique surface, add biomes, atmosphere, LOD, spaceship controls and even a whole solar system.
No plugins. No assets. No team.
Just Unity + Claude Code and exact prompts from the thread.
Studios still charge $5k–$15k for this exact thing.
He recorded a 30-second flythrough, dropped the project files on Gumroad for $15, and cashed out.
Now you can do the same this weekend.
Read the full breakdown. Build one planet.
Post the clip.A kid just proved it works.
What’s stopping you?
Agencies charge $3k–$8k to build dead Obsidian second brains.
This guy made a living neural net with STDP learning that fires real neurons and gets smarter every cycle — dropped for free.
Agents watch your screen, feed data into the brain, pull insights and loop nonstop. The brain literally evolves in real time.
Most builders still sell static folders that do nothing.
One tool. Real thinking brain + autonomous agents. Full memory and self-improvement in minutes.
Now you can undercut agencies, deliver tomorrow and keep all the margin.
@kirillk_web3 The model isn't the bottleneck, the routing logic is. Most people don't overpay because they don't know about cheaper models — they overpay because building a reliable router that knows when to downgrade is more work than just paying Opus tax
@cyrilXBT Close but worth the nuance — GLM-5.2 ties Opus on FrontierSWE/MCP-Atlas, but Opus still leads by a wide margin on the truly long-horizon stuff (SWE-Marathon, Tool-Decathlon). The hardest benchmarks are actually where the gap is biggest, not smallest.
Agencies charge $3,000–$8,000 for a custom browser mini-game.
One guy built three full horror games in a single evening with Claude Fable 5 — for under $20.No studio. No developers. No 3D artists.
Just prompts. All HTML. Fully playable in any browser.Lethal Company-style spaceship with monsters and loot.
Phasmophobia-style ghost hunting with real tools and scares.
FNAF-style animatronics and jump scares.All shipped the same night.Horror is the perfect genre right now — atmosphere, lore and tension are easy to describe in words. Claude executes perfectly.Solo builder undercuts every agency at $800–$2,500 and delivers in days, not weeks.The agencies will keep charging $8k.
You can charge $1k and close tomorrow.
An asian guy has discovered a method to learn anything ten times faster using AI!
It just involves the Claude + Obsidian.
Most people learn the slow way: read, forget, re-read, forget again.
His flip: use Claude to turn anything you're learning into small, connected notes. Use Obsidian to link them so nothing you learn ever sits alone.
The slow way: highlight a book, move on, forget it in a week.
The fast way: Claude breaks it into atomic notes, and Obsidian links them into a growing web of knowledge.
Six months in, one new idea instantly connects to twenty things you already know.
I broke down every Claude resource you should try to master claude in 7 days with practical guide that most people have never found.
Article below ↓
@solanadegepxxe Exactly. The game is just the proof. The real story is that production costs are collapsing while distribution remains the same. That's where the opportunity is.
Studios charge $8,000 for a horror game like this. He built it by typing sentences.
Claude. One evening. Zero code written by hand.
Dark forest. Torch-carrying monsters. A creature with branches for antlers. First-person. Atmospheric lighting that actually feels terrifying.
This is what $20 in Claude credits looks like.
The full prompt chain — every message I used, how to ship it, and how to charge $800 for what studios bill $8,000 for — is in my article below. ↓