RuneHeim - LIVE NOW!
Crafted single-handedly by a solo developer, shaping every detail by hand - no mods.
IP in the comments :)
#RPG#Minecraft#indiedev
๐ RuneHeim 0.1.2 is Live!
New Prayer quests, toggleable quest mobs, cross-server staff chat, /item lookup, world pickups & new gear: Stone of Pray, Bone Crusher, Monk Robe, Sailorโs Hat.
Bug fixes & QoL improvements included.
#RuneHeim#GameUpdate
๐ ๏ธ RuneHeim v0.1.2 is live!
Focused on stability & bug fixes ahead of new players:
โข Sheep Shearer reward added
โข Firemaking challenge simplified
โข Campfires & camel dismounts fixed
โข Scoreboard & player counts corrected
โข Quest improvements & Tutorial Island updates
One of our biggest content updates is almost here.
48 new items.
38 new recipes.
+ New shops, station, and 10 naturally generating plants.
A new skill is launching alongside it.
๐ค Can you guess what it is?
๐ IP is on my page.
#RPG#RuneHeim#Minecraft#indiedev#gamedev
RuneHeim - LIVE NOW!
Crafted single-handedly by a solo developer, shaping every detail by hand - no mods.
IP in the comments :)
#RPG#Minecraft#indiedev
๐ RuneHeim 0.0.16 is live!
๐ ๏ธ New Glaciem shops
๐ Jewelry crafting & new amulets
๐ท๏ธ Mob updates & hostility indicators
โ๏ธ Node deposits & more ores
๐ Quest fixes
๐ง Jeweler added to Saharijin
IP on page. Play now!
- RuneHeim
#RuneHeim#rpg#minecraft#indiedev#gamedev
๐ 0.0.15 is live! US server ๐, Spider Dungeon ๐ท๏ธ, Threads of Air quest ๐, player trading ๐ฐ & QoL fixes. Citizensโ names hidden & map tweaks made.
Thanks for helping us improve!
#RuneHeim#rpg#minecraft#indiedev#gamedev
Happy New Year to everyone whoโs already in January 1st ๐And happy upcoming New Year to the rest of you still waiting your turn.
Cheers ๐ฅ
#RuneHeim#Minecraft#gamedev#indiedev
๐ Update 0.0.14 is live!
* Combat & system fixes
* Crafting bug fixes
* Improved daily reward streak handling
* Discord bot verification + rank syncing
& more...
๐ข Run /discord in-game to get Verified on Discord.
VIPs: use /sync-ranks.
#Minecraft#RPG#gamedev#indiedev
๐ RuneHeim 0.0.13 is live!
Fixes & consistency update:
โข Tree models now update again on gather
โข Inventory hotkey inserts disabled
โข Bow requirements cleaned up
โข Mounts fixed on half blocks
โข Depleted trees models fixed
#RuneHeim#RPG#Minecraft
Release 0.0.12 is live! More food, arrow quivers, anti-bot mini-game, bomb timers, bug fixes, and hiscores now sort by total XP.
Thanks for testing & reporting ๐RuneHeim
#Minecraft#RPG#gamedev#indiedev
๐ Release 0.0.11 is live!
Player Housing (experimental) is here, plus tons of fixes, balance tweaks, and QoL improvements across crafting, smelting, hiscores, AFK timer and others...
Thanks for testing & reporting ๐
RuneHeim
#Minecraft#RPG#gamedev#indiedev
๐ RuneHeim is LIVE!
After months of solo dev, the public beta is here! Progress is now persisted - no more resets. Expect bugs with new features.
Join us: https://t.co/3yEWcnxw6y (Minecraft 1.21.4 โ 1.21.11)
#Minecraft#RPG#indiedev#gamedev
After 7 months of solo dev, RuneHeim is finally ready. Core systems are in place, balance is behaving, and its time to play the game. ๐
RuneHeim officially goes live on December 23rd at 3 PM UTC! ๐
Soft launch, more tuning to come. Letโs go!
#gamedev#solo#Minecraft#RPG
๐ Release 0.0.8 is live!
Daily rewards, combat tuning, new crafting + enemies, settings upgrades, and a whole new analytics system. Also pandas. ๐ผ
Full change log in our Discord channel.
RuneHeim
#Minecraft#RPG#RuneHeim
Everyoneโs getting their own dopamine machine ๐
Real talk: I want a player-driven economy, not items spawning from nowhere. But we need more players & content first. This feature helps kick-start the economy and boost engagement. Rewards will evolve over time. ๐
#Minecraft