Fighting games have long had a challenging learning curve dating back to as far as 1 frame links in Street Fighter, to what looks like gibberish to input a fatality in Mortal Kombat.
Sajam presents a good question in this clip, "Why are fighting games not allowed to be sick?"
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Fighting games have existed as very niche genre, even now the viewership and participants of people that partake in fighting games is often dwarfed by any shooter, moba, or TCG game.
That being said they ARE growing as a genre and new players find themselves heavily invested in discussion threads, discords, or tournaments which is awesome! It's amazing to see such growth in what felt like a small slice of the world in Esports.
This growth is in no short part to the accessibility shift that new fighting games have aimed to capture in an attempt to weaken the barriers of entry to such a demanding genre.
Therein lies the issue though, what we've gained in accessibility we have lost in identity. A lot of playstyles in newer fighting games feel homogenized, simplistic, easy to understand but stifling once comprehended.
Why does a game like Ultimate Marvel Vs Capcom 3 still entice players younger than the game itself to it's community?
Why did Street Fighter 3 third Strike have such an electrifying tournament at Evo despite being that game being old enough to rent a car?
- Unique and plentiful characters
- a non-constrictive fighting game system
- identity in the way you play and interact with the game
New fighting games are like a tiny sandbox in wealthy park. You know it's not very big, and maybe it's only fun for a little while, but it's always well maintained and accessible.
Old fighting games are sandboxes in old neighborhoods : not very cared for, probably a bit unsafe, but so vast and unexplored you often came home every time with a different experience from it (good or bad).
It's hard to say which I like more, maybe I like both. But when I was kid I just know I loved being in a bigger playground, and I think as an adult-
I still deserve a big playground.
Introducing: FGC Tool.
A free, simple Windows app for players and offline event organizers to maintain and confirm optimal video and audio settings. Compatible with all PC fighting games.
Download now: https://t.co/HrwA1SmSDB
Hey everybody! our next tournament is pulling up fast, bracket link is up and registration is now open. Save your spot at the link down below!
https://t.co/pe23kfL1lZ
Hey everybody! our next tournament is pulling up fast, bracket link is up and registration is now open. Save your spot at the link down below!
https://t.co/pe23kfL1lZ
Final stretch folks abs one last quick update for yall.
Doubles will begin at 11 am
Singles will start at 1pm!
Make sure to show up a little early for the events you'll be taking part in.
And don't forget directions to the venue are pinned at our profile!
https://t.co/0El4Uwm6dj
We want to give tremendous thankyous to everyone who came out it was great to come back and host again and were glad to be coming back on December 6th to do it again!
Early signups are now available at the link below. See you there!
https://t.co/BlgT6gJo97
Hey y'all!
LAST DAY FOR REGISTRATION! reg for the event will close tonight at 9PM
Due to low attendance for doubles doors will now open at 1PM and doubles will begin shortly after.
Weve also posted a new video on our profile and in our discord to help with navigation!