@ShadowMosesFox@footbirl It is vert noticeable lol, 50ms in your hotbar is insane, that's why they rolled back the change, you can hate much as you can attribute swapping but basically adding input lag in your game is not the solution.
Using panic potions, building on a dangerous situation, eating food
@GMendeloriano Mira el bombazo que fue Pomni, Pomni fue un fenomeno tan grande que era mas famosa que la propia serie cuando salio, la gente ni sabia de donde provenia y simplemente hacia contenido de ella, incluso las granjas de contenido la usaban.
Obviamente van a repetir la formula
@ShadowMosesFox@footbirl I was gonna say you we're stupid but since you like Gregor I will be more polite.
This isn't about the example of the post (Which seems they suspended it?)
The thing that they we're showing was a 50ms delay between actions in the hotbar, which makes everything clunkier
@javilpz98@CrossFace22 Y aunque la base de redstone sigue siendo mucho mas que bugs, esto causa grandes problemas de paridad con bedrock (Que supongo es lo que aspira mojang a futuro) y esta cagado que mecanicas tan usadas en cualquier momento puedan quitarlas.
@javilpz98@CrossFace22 Quasi-Connectivity al principio era un "bug" y desde mi punto de vista sigue siendolo por mas que digan que lo adoptaron como mecanica oficial.
El block spitting sigue existiendo y se usa en bastantes builds.
@RBestia00 Realmente es porque esta mas acostumbrado a la regeneracion por saturacion que nada, en los Minimapas insanamente dificiles o en CTMs el tambien se tiraba a lo loco pero sabia manejar la saturacion, cosa que en bedrock no existe.
@footbirl Well not the exact example as the video but I can recall multiple times where I had to switch between weapons/tools very quickly, specially when there are multiple spawners or custom weapons
@JustEver_05 Esto es malo, ya he visto ha varios decir que afecta al PvE y lo vuelve mas tosco, agregar delays no es la solucion a los bugs, y afecta a jugadores mas alla de los PvP players, hace los CTMs, los mapas de aventura, etc.. menos divertidos
@Hey1mJay I would like to have a ratio of 3:1 of these zombies, 3 zombies with general cool abilities and 1 with a gimmicky one, i think it's a fair balance
@Hey1mJay I think these 1 gimmick zombies are kinda needed on a game with that much variety, the prime example is PvZ Fusion where these 1 gimmick zombies force me to think beyond the most op DPS dmg dealer, and if a variety of them come all at once I need to macromanage my seed packets.
@Jojosbizarreven Which makes no sense, if Mojang decided to patch every single redstone bug in java people would go MAD (Most of Java Redstone "features" are bugs), just because PvP Community isnt that big doesn't mean that you can shit on them.
@MintRefresh_MC The thing is, Minecraft as a whole has become a giang product in different sectors, it isn't just a Game, it has spinoffs, used as educative material, it has a LOT of merch, it has collabs with different trademarks, a Movie, etc...
Maybe not Microsoft, but someone of them?
@amoebatwt My only suffering on lobcorp was getting a hard Abno because of ignorance (I got queen of hatred day 13, without any core suppression nor execution bullets, managed to get through couple of days, but stuck forever in day 17).
I had to mem repo, which sucked ass but whatever
@fernetvodka@firepeaguy I fucking love Micromanaging, it gets boring when you have your entire defense complete and just sit and watch until the level ends