Founder @notnormal_games : Unity Asset Store Developer : 3D Artist : Former Architect : Game Enthusiast : Working on C&C spiritual successor @FracturedRTS
Texturing workflow for our @FracturedRTS units:
-> Assign trim sheet material in @Blender
-> Bake to 1-1 UVs
-> Damage/dirt/player marking masks in Substance
-> Controlled by shader in Unity
Gives loads of flexibility + colour/damage variation + high fidelity!
#gamedev
@samjohnsonjr39@unity It is yes! I'll do an HDRP version too before adding to the asset store. Here's my publisher page if you're interested: https://t.co/ga8WSFThb1
Made a quick gameplay video for you guys of our Command & Conquer style RTS. And a big THANK YOU for the 60.000 wishlist additions as well as the growing Patreon support!
Video here: https://t.co/TZCI8lZ8KO
This shader has 'dynamic' height blending - each material has a 'hardness' value that affects how those materials are blended. So rock blends differently to sand!
#gamedev