This modular terrain tileset and river tileset can be combined to make maps like this one.
Next ill be adding a paths/bridges/steps pack, then i'm considering branching out into cave or dungeon modular tiles if the interest is there for it!
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@CharlesHorwood Cheers man! I can't take all the credit though, I made the tiles and made a start on an autoplacer but the rest was done by one of our programmers! 💪
@CharlesHorwood Yeah i think a trail renderer is the way to go for real time tracks, we have them too but they are simpler than this and disappear after a few seconds.
I'm pretty chuffed with how these snow track details turned out.
You couldn't see them at all in the last vid, so beefed up the normal strength and here they are 😆
They are spline based so easy to place, and look pretty cool overlapping each other.
#gamedev
@CharlesHorwood I used this https://t.co/azlgRnVinY to make a spline mesh. Made the texture in substance designer, then its just overlaid on the terrain. Terrain is flat which makes it easier. Albedo has alpha channel for clipping to help blending
Making progress on the arctic research station map for our command & conquer inspired RTS @FracturedRTS
All buildings can be garrisoned, with the big radar being an object to capture to unlock an undecided benefit!
Still a bit to go but getting there!
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Implementing a dynamic destruction system for our new snow map. Rigid bodies react to the location & force of the explosion.
Should add to the strategic gameplay (and looks cool 😎)
Will add some VFX next!
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