A wee bit late to this but congrats to @valvesoftware on there Half-Life 2: 20th Anniversary. Warmed ma wee heart watching this and really enjoyed hearing the stories & perspectives from the brilliant team that helped create one of my all time frav games.
https://t.co/xmFlbUJBz5
@jadel4w FWIW, if any juniors are looking for roles in Scotland at the mo, it looks like we have two available for a content and system designer!
https://t.co/xTBf52scUC
https://t.co/ICVJ1Eepzx
@StayAtHomeDev This looks great. I would love to know if you had any plans on making a readable/pdf version of this process (for moments to read offline) but I know that's a lot more work, definitely would be cool an godot needs more up to date readables.
My heart goes out to everyone affected by the insolvency of Axis Studios 💔
We don’t know the full details that led to this closure and the loss of 160+ jobs and family incomes. But there is *always* a human cost and it’s the staff that pay that price most heavily.
I linked a video in this series before, but here's the whole process from Peyton Varney on creating a haunted house from scratch in Unreal. Invaluable for beginners to see the start of the block in, all the way to a completed piece and its kit.
https://t.co/X9Tw9yP1Sb
Some #SubstanceSaturday doodling, creating a scifi-ish floor panel.
Accidentally Kranked up the Height creating an abstract visual that i liked the look of.
#SubstanceDesigner#Marmoset
📢 Calling all 3D Artists!
Marmoset is searching for exceptional 3D artists experienced in creating instructional video content to produce tutorials for Marmoset Toolbag’s user community.
📋 Learn more and apply now: https://t.co/LTrOg3Tt9W
@WillKoehler3D@polycount Poopinmymouth and also Philip k's texture tutorials (found through polycount) were also truly great.. Such a great source for info and insperation for all artist's.
Been a wee while since i last posted any work of my own here but had seen these great concept posted by @Vertrucio, made by KaminskyW and had a blast with some spare few hours 2 night just unwinding with some music and to scratch that 3d poly pushing itch blocking out some weps.
@thiagoklafke I still got pic of the zest foundation in my env_insperation folders 👌 I still love to read through ur making of dm_zest for hl2dm. Really did inspire me so much, when I first started creating maps for hl2dm, ty for sharing this, you are still such a huge source of insperation.
@dekart1234 Depending on there scale .. Monster B looks pretty epic an behemoth like.. But monster A looks like an evil lil rascal an could be deadly in a group.
I’m absolutely delighted to be joining Hypixel Studios, who were acquired by Riot Games in 2020 & are working on their first stand-alone project; Hytale.
We’re hiring and offer a remote-first working model. Please ping me a message if you’re interested in becoming a Hypixelian💚
I just want to be clear on my stance about AI.
I don’t disagree it’s the future. But we’re at a crossroads where it is either a positive future or an avoidable hellscape for creatives and the media we create.
AI driven tools can be super useful, I’m a big fan of things like upscalers, or anything that supports artists in achieving their maximum creativity. Remove the drudge work. I wish more developers actually asked what we would find useful. AI UVs??? Please. Garbage AI 3D models with shit UVs why? We don’t want that, we want things that improve our work not replace it with low quality work. If these tools were genuinely for helping us they’d be helping us optimise, not trying to do everything for us but worse.
Unfortunately most generative AI is used as a massive fuck you to artists. Given that it’s trained on the hard work and dedication of so many artists you can’t deny there’s ethical issues. These models would not be capable of what they are without artists. The very people it IS replacing.
Artists should have a choice in whether their work and names are included in datasets and I hope the law catches up to the tech. Which it inevitably will.
It’s sad we have to poke massive corporations showing that their copyright can be infringed when there’s theft at a grassroots level. I can only hope they see value in pushing the law to protect us as well as them given media industries exist off the back of creatives works.
I’ve experimented with OpenAI extensively, it’s no secret I would love something to render my work as I’m very design focused and lazy (I paint 2-3 times a year). But the reality is it doesn’t understand what it’s generating and modifies what I need too much.
As I said in a comment the other day I tried training it on over a decade of my own work, 800 images, and it would always water it down 50/50 with everything else it’s learned from.
Just like Jurassic park, my dinosaur had frog DNA to fill gaps. This is no use to me, a good designer needs conscientious decision making. It’s like working with a junior, except a junior can grow and learn and give me their own ideas. This can’t, because a big part of ideation is cultural, how we think and design is cultural. AI has no culture. It homogenises everything. Good for illustration, bad for concept art.
I havnt used it in a few months so it might be better now but I grew bored of it and understand it well enough to know pushing it any further goes against my values until the models are ethical.
I am concerned this will exacerbate issues the games industry already has. We lack seniors+. Studios already don’t invest enough in juniors, how few positions will there be when they realise Ai is cheaper than a junior? But an AI can’t be a junior, we need that investment in PEOPLE.
I hate universities teaching it. You should be teaching fundamentals not prompting. It’s not a skill, you just have to learn that it’s driven by data tags.
I don’t agree with non-art disciplines being taught it either because university is when student designers and programmers should be learning to collaborate with artists. Real people.
15 years ago I had to design 80 generic store fronts for APB. That’s the kind of work I would have gladly seen gone to AI. I could have cleaned them up, they’d be better, faster. I could have then spent more of my time pushing my skills for important billboards.
I only support this if the models are ethical, if artists can choose if their work is included and if it is they are remunerated fairly as with stock images.
Right now I recommend concept artists learn 3D. Zbrush for organics, blender/fusion/plasticity for hard surface. It never hurts to learn 3D for concept regardless of how this resolves.
@GameLevelDesign Merry Christmas to you also, may need to pick up your new environment course just to Xmas-ify up the office space hehe all the best for 2024