@realSueStorm@ozcanbzg@gloxxexi@lanarthu yeah I don’t really disagree here either. optimally this shouldn’t happen but if people were playing optimally they wouldn’t be in this rank to begin with
@ozcanbzg@gloxxexi@lanarthu fair enough. my issue here is he is raging at no back up while fundamentally not knowing what happened to his team despite two enemy ult yells, I just find that telling of issues elsewhere. they shouldn’t have gotten nailed like this but that’s a separate issue for me
@ozcanbzg@gloxxexi@lanarthu I am saying it’s telling of him as a player outside of this scenario. yes his team died in a dumb way, they aren’t great. yet the game beyond this is winnable if he didn’t break his shit. maybe the guy with a 40% WR in diamond is where he should be, along with this teammates?
@gloxxexi@lanarthu they shouldn't be, and it's not on him the fight was lost. I'm just saying it's a lack of awareness to hear two ults, see the top right fill with dying teammates and fly up spam pinging for heals. like he does not know at all what happened to his team that fight when he should
@Frozt_KSA@lanarthu I didn't mean that was on him to handle, just that he didn't even look over there to see what was happening. DP died when he killed squirrel girl, he hears a strange + BP ult and doesn't look at the team to see what happened. Spam pings heals after they're already dead
The success of “Devil May Cry” Season 1 and Season 2 has clarified something that most people suspected, some people feared, and a few trolls are still emotionally negotiating with: Adi Shankar is a generational talent.
I am a generational talent in the measurable sense. In the “Adi Shankar can take a globally beloved video game franchise, metabolize twenty-plus years of iconography, preserve its soul, re-arrange its body, expand its audience, trigger its purists, convert its skeptics, and still make the algorithm bend the knee” sense.
My Devil May Cry anime wiped the floor with AAA IP adaptations with millions of dollars in marketing. I am a ratings God …. Two seasons in a row.
I set out to make American animation cool.
I set out to expand the footprint of “Devil May Cry” by orders of magnitude so that there can be more of it.
I set out to prove that video game adaptations do not have to be flavorless corporate sludge assembled in a content factory by emotionally vacant brand managers who secretly loathe the source material.
Mission accomplished ✅✅✅.
For those of you who have been paying attention to the episode names, I have been showing you the structure the entire time.
Season 3 was an inevitability.
This was always Dante’s Divine Comedy with guns and a red coat
Season 1 was Inferno🔥.
Season 2 was Purgatorio ⚖️.
Season 3 is Paradiso 🪽.
These three seasons make up “The Force Edge Saga.” Since inception “The Force Edge Saga” was designed as a movie trilogy disguised as a television series.
One last thing … “3” is not going to be a normal third “season” of a TV show. With “Season 3,” I am doing something very different. I am crafting a blueprint for how this game is won.
See You all in “Paradise.”
- Adi Shankar
@bigtoebigtoebob@TheUncleSpam Being in her claw form and landing all of her melee attacks, which is a heal on hit along with her heal over time. Nobody is standing point blank like that which makes it a lopsided comparison. It’s also a 15 second cooldown that wipes her charges which is longer than her TP CD
@SolsVengeance@hoecxkes So it wasn’t to show iron fist playing normally, but instead raw damage vs. raw healing in a scenario that disproportionately favors white fox in said comparison. Dope.