@Frodan I notice charm isn’t on the list. Did you find yourself in any scenarios where you found that would have been helpful? Or with all the stun making your opponents attack unsuccessful maybe they aren’t as impactful?
Can either message me directly or call us at the store for more info. Core constructed. 4-5 rounds with a cut to top 8. Tickets can be purchased on our website here: https://t.co/jmwJeB6yqX
Sunday, September 28th we're hosting a Fabled Win a Case event at our store here in St. Thomas!
$40 entry fee, first place wins 2 sealed boxes of Fabled, second gets 1 and 3rd and 4th split the 4th box. Fabled prize packs for everyone else based on placement and attendance.
We picked up some pretty awesome Pokemon cards today at the store! All are available for sale in store and on our website. We can ship anywhere in Canada!
https://t.co/FJur2QUycb
One of the 10 Authenticated Autographed Jersey redemptions from 2024-25 credentials was opened by a lucky customer at our store in St Thomas!! Absolutely wild!! @UpperDeckSports
@UpperDeckEnt 1v1 only needing 10 Ikorr ends games way too fast. Cards that are 5+ cost are essentially obsolete, at least when playing with the starter decks. Maybe constructed is slower. Going to 20 would be better.
Just some initial thoughts. Really want to love the game but it needs fixes
@UpperDeckEnt There needs to be an “exerted” state for characters. Allowing characters to be attacked at any time means whoever goes first has a massive advantage, the person playing second is always playing from behind and has a super hard time catching up.